, including all inherited members.
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
border() const | vl::Texture | [inline] |
bufferObject() | vl::Texture | [inline] |
bufferObject() const | vl::Texture | [inline] |
clone(const Texture &other) | vl::Texture | |
createTexture() | vl::Texture | |
createTexture(ETextureDimension tex_dimension, ETextureFormat tex_format, int w, int h, int d, bool border, BufferObject *bo, int samples, bool fixedsamplelocations) | vl::Texture | |
createTexture1D(int width, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
createTexture1D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
createTexture1D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
createTexture1DArray(int width, int count, ETextureFormat format) | vl::Texture | [inline] |
createTexture1DArray(const String &image_path, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
createTexture1DArray(const Image *image, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
createTexture2D(int width, int height, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
createTexture2D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
createTexture2D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
createTexture2DArray(int width, int height, int count, ETextureFormat format) | vl::Texture | [inline] |
createTexture2DArray(const String &image_path, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
createTexture2DArray(const Image *image, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
createTexture2DMultisample(int width, int height, vl::ETextureFormat format, int samples, bool fixedsamplelocations) | vl::Texture | [inline] |
createTexture2DMultisampleArray(int width, int height, int depth, vl::ETextureFormat format, int samples, bool fixedsamplelocations) | vl::Texture | [inline] |
createTexture3D(int width, int height, int depth, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
createTexture3D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
createTexture3D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
createTextureBuffer(vl::ETextureFormat format, BufferObject *bo) | vl::Texture | [inline] |
createTextureCubemap(int width, int height, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
createTextureCubemap(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
createTextureCubemap(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
createTextureRectangle(int width, int height, ETextureFormat format) | vl::Texture | [inline] |
createTextureRectangle(const String &image_path, ETextureFormat format) | vl::Texture | [inline] |
createTextureRectangle(const Image *image, ETextureFormat format) | vl::Texture | [inline] |
decReference() | vl::Object | [inline] |
depth() const | vl::Texture | [inline] |
destroyTexture() | vl::Texture | |
dimension() const | vl::Texture | [inline] |
fixedSamplesLocation() const | vl::Texture | [inline] |
getTexParameter() | vl::Texture | [inline] |
getTexParameter() const | vl::Texture | [inline] |
getTexParameterOverride() const | vl::Texture | [inline] |
handle() const | vl::Texture | [inline] |
height() const | vl::Texture | [inline] |
incReference() const | vl::Object | [inline] |
internalFormat() const | vl::Texture | [inline] |
isCompressedFormat(int format) | vl::Texture | [static] |
isDepthTexture() const | vl::Texture | |
isValid() const | vl::Texture | |
mAutomaticDelete | vl::Object | [protected] |
mBorder | vl::Texture | [protected] |
mBufferObject | vl::Texture | [protected] |
mDepth | vl::Texture | [protected] |
mDimension | vl::Texture | [protected] |
mFixedSamplesLocation | vl::Texture | [protected] |
mFormat | vl::Texture | [protected] |
mHandle | vl::Texture | [protected] |
mHeight | vl::Texture | [protected] |
mObjectName | vl::Object | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mSamples | vl::Texture | [protected] |
mSetupParams | vl::Texture | [protected] |
mTexParameter | vl::Texture | [protected] |
mTexParameterOverride | vl::Texture | [mutable, protected] |
mWidth | vl::Texture | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
vl::Object::operator=(const Object &other) | vl::Object | [inline] |
prepareTexture1D(int width, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
prepareTexture1D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
prepareTexture1D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
prepareTexture1DArray(int width, int count, ETextureFormat format) | vl::Texture | [inline] |
prepareTexture1DArray(const String &image_path, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
prepareTexture1DArray(const Image *image, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
prepareTexture2D(int width, int height, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
prepareTexture2D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
prepareTexture2D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
prepareTexture2DArray(int width, int height, int count, ETextureFormat format) | vl::Texture | [inline] |
prepareTexture2DArray(const String &image_path, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
prepareTexture2DArray(const Image *image, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
prepareTexture2DMultisample(int width, int height, vl::ETextureFormat format, int samples, bool fixedsamplelocations) | vl::Texture | [inline] |
prepareTexture2DMultisampleArray(int width, int height, int depth, vl::ETextureFormat format, int samples, bool fixedsamplelocations) | vl::Texture | [inline] |
prepareTexture3D(int width, int height, int depth, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
prepareTexture3D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
prepareTexture3D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
prepareTextureBuffer(vl::ETextureFormat format, BufferObject *bo) | vl::Texture | [inline] |
prepareTextureCubemap(int width, int height, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
prepareTextureCubemap(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
prepareTextureCubemap(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
prepareTextureRectangle(int width, int height, ETextureFormat format) | vl::Texture | [inline] |
prepareTextureRectangle(const String &image_path, ETextureFormat format) | vl::Texture | [inline] |
prepareTextureRectangle(const Image *image, ETextureFormat format) | vl::Texture | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
samples() const | vl::Texture | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setBorder(bool border) | vl::Texture | [inline] |
setDepth(int z) | vl::Texture | [inline] |
setDimension(ETextureDimension dimension) | vl::Texture | [inline] |
setFixedSamplesLocation(bool fixed) | vl::Texture | [inline] |
setHandle(unsigned int id) | vl::Texture | [inline] |
setHeight(int y) | vl::Texture | [inline] |
setInternalFormat(ETextureFormat format) | vl::Texture | [inline] |
setMipLevel(int mip_level, const Image *img, bool gen_mipmaps) | vl::Texture | |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setSamples(int samples) | vl::Texture | [inline] |
setSetupParams(SetupParams *setup_params) | vl::Texture | [inline] |
setupParams() const | vl::Texture | [inline] |
setupParams() | vl::Texture | [inline] |
setWidth(int x) | vl::Texture | [inline] |
supports(ETextureDimension tex_dimension, ETextureFormat tex_format, int mip_level, EImageDimension img_dimension, int w, int h, int d, bool border, int samples, bool fixedsamplelocations, bool verbose) | vl::Texture | [static] |
Texture(const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false) | vl::Texture | |
Texture(const Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false) | vl::Texture | |
Texture(int width, ETextureFormat format=TF_RGBA, bool border=false) | vl::Texture | |
Texture(int width, int height, ETextureFormat format=TF_RGBA, bool border=false) | vl::Texture | |
Texture(int width, int height, int depth, ETextureFormat format=TF_RGBA, bool border=false) | vl::Texture | |
Texture() | vl::Texture | |
TextureSampler class | vl::Texture | [friend] |
width() const | vl::Texture | [inline] |
~Object() | vl::Object | [protected, virtual] |
~Texture() | vl::Texture | |