, including all inherited members.
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| border() const | vl::Texture | [inline] |
| bufferObject() | vl::Texture | [inline] |
| bufferObject() const | vl::Texture | [inline] |
| clone(const Texture &other) | vl::Texture | |
| createTexture() | vl::Texture | |
| createTexture(ETextureDimension tex_dimension, ETextureFormat tex_format, int w, int h, int d, bool border, BufferObject *bo, int samples, bool fixedsamplelocations) | vl::Texture | |
| createTexture1D(int width, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
| createTexture1D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| createTexture1D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| createTexture1DArray(int width, int count, ETextureFormat format) | vl::Texture | [inline] |
| createTexture1DArray(const String &image_path, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
| createTexture1DArray(const Image *image, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
| createTexture2D(int width, int height, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
| createTexture2D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| createTexture2D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| createTexture2DArray(int width, int height, int count, ETextureFormat format) | vl::Texture | [inline] |
| createTexture2DArray(const String &image_path, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
| createTexture2DArray(const Image *image, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
| createTexture2DMultisample(int width, int height, vl::ETextureFormat format, int samples, bool fixedsamplelocations) | vl::Texture | [inline] |
| createTexture2DMultisampleArray(int width, int height, int depth, vl::ETextureFormat format, int samples, bool fixedsamplelocations) | vl::Texture | [inline] |
| createTexture3D(int width, int height, int depth, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
| createTexture3D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| createTexture3D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| createTextureBuffer(vl::ETextureFormat format, BufferObject *bo) | vl::Texture | [inline] |
| createTextureCubemap(int width, int height, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
| createTextureCubemap(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| createTextureCubemap(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| createTextureRectangle(int width, int height, ETextureFormat format) | vl::Texture | [inline] |
| createTextureRectangle(const String &image_path, ETextureFormat format) | vl::Texture | [inline] |
| createTextureRectangle(const Image *image, ETextureFormat format) | vl::Texture | [inline] |
| decReference() | vl::Object | [inline] |
| depth() const | vl::Texture | [inline] |
| destroyTexture() | vl::Texture | |
| dimension() const | vl::Texture | [inline] |
| fixedSamplesLocation() const | vl::Texture | [inline] |
| getTexParameter() | vl::Texture | [inline] |
| getTexParameter() const | vl::Texture | [inline] |
| getTexParameterOverride() const | vl::Texture | [inline] |
| handle() const | vl::Texture | [inline] |
| height() const | vl::Texture | [inline] |
| incReference() const | vl::Object | [inline] |
| internalFormat() const | vl::Texture | [inline] |
| isCompressedFormat(int format) | vl::Texture | [static] |
| isDepthTexture() const | vl::Texture | |
| isValid() const | vl::Texture | |
| mAutomaticDelete | vl::Object | [protected] |
| mBorder | vl::Texture | [protected] |
| mBufferObject | vl::Texture | [protected] |
| mDepth | vl::Texture | [protected] |
| mDimension | vl::Texture | [protected] |
| mFixedSamplesLocation | vl::Texture | [protected] |
| mFormat | vl::Texture | [protected] |
| mHandle | vl::Texture | [protected] |
| mHeight | vl::Texture | [protected] |
| mObjectName | vl::Object | [protected] |
| mRefCountMutex | vl::Object | [protected] |
| mReferenceCount | vl::Object | [mutable, protected] |
| mSamples | vl::Texture | [protected] |
| mSetupParams | vl::Texture | [protected] |
| mTexParameter | vl::Texture | [protected] |
| mTexParameterOverride | vl::Texture | [mutable, protected] |
| mWidth | vl::Texture | [protected] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| vl::Object::operator=(const Object &other) | vl::Object | [inline] |
| prepareTexture1D(int width, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
| prepareTexture1D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| prepareTexture1D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| prepareTexture1DArray(int width, int count, ETextureFormat format) | vl::Texture | [inline] |
| prepareTexture1DArray(const String &image_path, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
| prepareTexture1DArray(const Image *image, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
| prepareTexture2D(int width, int height, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
| prepareTexture2D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| prepareTexture2D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| prepareTexture2DArray(int width, int height, int count, ETextureFormat format) | vl::Texture | [inline] |
| prepareTexture2DArray(const String &image_path, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
| prepareTexture2DArray(const Image *image, ETextureFormat format, bool mipmaps=true) | vl::Texture | [inline] |
| prepareTexture2DMultisample(int width, int height, vl::ETextureFormat format, int samples, bool fixedsamplelocations) | vl::Texture | [inline] |
| prepareTexture2DMultisampleArray(int width, int height, int depth, vl::ETextureFormat format, int samples, bool fixedsamplelocations) | vl::Texture | [inline] |
| prepareTexture3D(int width, int height, int depth, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
| prepareTexture3D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| prepareTexture3D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| prepareTextureBuffer(vl::ETextureFormat format, BufferObject *bo) | vl::Texture | [inline] |
| prepareTextureCubemap(int width, int height, ETextureFormat format, bool border=false) | vl::Texture | [inline] |
| prepareTextureCubemap(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| prepareTextureCubemap(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false) | vl::Texture | [inline] |
| prepareTextureRectangle(int width, int height, ETextureFormat format) | vl::Texture | [inline] |
| prepareTextureRectangle(const String &image_path, ETextureFormat format) | vl::Texture | [inline] |
| prepareTextureRectangle(const Image *image, ETextureFormat format) | vl::Texture | [inline] |
| refCountMutex() | vl::Object | [inline] |
| refCountMutex() const | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| samples() const | vl::Texture | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setBorder(bool border) | vl::Texture | [inline] |
| setDepth(int z) | vl::Texture | [inline] |
| setDimension(ETextureDimension dimension) | vl::Texture | [inline] |
| setFixedSamplesLocation(bool fixed) | vl::Texture | [inline] |
| setHandle(unsigned int id) | vl::Texture | [inline] |
| setHeight(int y) | vl::Texture | [inline] |
| setInternalFormat(ETextureFormat format) | vl::Texture | [inline] |
| setMipLevel(int mip_level, const Image *img, bool gen_mipmaps) | vl::Texture | |
| setObjectName(const char *name) | vl::Object | [inline] |
| setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
| setSamples(int samples) | vl::Texture | [inline] |
| setSetupParams(SetupParams *setup_params) | vl::Texture | [inline] |
| setupParams() const | vl::Texture | [inline] |
| setupParams() | vl::Texture | [inline] |
| setWidth(int x) | vl::Texture | [inline] |
| supports(ETextureDimension tex_dimension, ETextureFormat tex_format, int mip_level, EImageDimension img_dimension, int w, int h, int d, bool border, int samples, bool fixedsamplelocations, bool verbose) | vl::Texture | [static] |
| Texture(const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false) | vl::Texture | |
| Texture(const Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false) | vl::Texture | |
| Texture(int width, ETextureFormat format=TF_RGBA, bool border=false) | vl::Texture | |
| Texture(int width, int height, ETextureFormat format=TF_RGBA, bool border=false) | vl::Texture | |
| Texture(int width, int height, int depth, ETextureFormat format=TF_RGBA, bool border=false) | vl::Texture | |
| Texture() | vl::Texture | |
| TextureSampler class | vl::Texture | [friend] |
| width() const | vl::Texture | [inline] |
| ~Object() | vl::Object | [protected, virtual] |
| ~Texture() | vl::Texture | |