Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Texture Member List

This is the complete list of members for vl::Texture, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
border() const vl::Texture [inline]
bufferObject()vl::Texture [inline]
bufferObject() const vl::Texture [inline]
clone(const Texture &other)vl::Texture
createTexture()vl::Texture
createTexture(ETextureDimension tex_dimension, ETextureFormat tex_format, int w, int h, int d, bool border, BufferObject *bo, int samples, bool fixedsamplelocations)vl::Texture
createTexture1D(int width, ETextureFormat format, bool border=false)vl::Texture [inline]
createTexture1D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
createTexture1D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
createTexture1DArray(int width, int count, ETextureFormat format)vl::Texture [inline]
createTexture1DArray(const String &image_path, ETextureFormat format, bool mipmaps=true)vl::Texture [inline]
createTexture1DArray(const Image *image, ETextureFormat format, bool mipmaps=true)vl::Texture [inline]
createTexture2D(int width, int height, ETextureFormat format, bool border=false)vl::Texture [inline]
createTexture2D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
createTexture2D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
createTexture2DArray(int width, int height, int count, ETextureFormat format)vl::Texture [inline]
createTexture2DArray(const String &image_path, ETextureFormat format, bool mipmaps=true)vl::Texture [inline]
createTexture2DArray(const Image *image, ETextureFormat format, bool mipmaps=true)vl::Texture [inline]
createTexture2DMultisample(int width, int height, vl::ETextureFormat format, int samples, bool fixedsamplelocations)vl::Texture [inline]
createTexture2DMultisampleArray(int width, int height, int depth, vl::ETextureFormat format, int samples, bool fixedsamplelocations)vl::Texture [inline]
createTexture3D(int width, int height, int depth, ETextureFormat format, bool border=false)vl::Texture [inline]
createTexture3D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
createTexture3D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
createTextureBuffer(vl::ETextureFormat format, BufferObject *bo)vl::Texture [inline]
createTextureCubemap(int width, int height, ETextureFormat format, bool border=false)vl::Texture [inline]
createTextureCubemap(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
createTextureCubemap(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
createTextureRectangle(int width, int height, ETextureFormat format)vl::Texture [inline]
createTextureRectangle(const String &image_path, ETextureFormat format)vl::Texture [inline]
createTextureRectangle(const Image *image, ETextureFormat format)vl::Texture [inline]
decReference()vl::Object [inline]
depth() const vl::Texture [inline]
destroyTexture()vl::Texture
dimension() const vl::Texture [inline]
fixedSamplesLocation() const vl::Texture [inline]
getTexParameter()vl::Texture [inline]
getTexParameter() const vl::Texture [inline]
getTexParameterOverride() const vl::Texture [inline]
handle() const vl::Texture [inline]
height() const vl::Texture [inline]
incReference() const vl::Object [inline]
internalFormat() const vl::Texture [inline]
isCompressedFormat(int format)vl::Texture [static]
isDepthTexture() const vl::Texture
isValid() const vl::Texture
mAutomaticDeletevl::Object [protected]
mBordervl::Texture [protected]
mBufferObjectvl::Texture [protected]
mDepthvl::Texture [protected]
mDimensionvl::Texture [protected]
mFixedSamplesLocationvl::Texture [protected]
mFormatvl::Texture [protected]
mHandlevl::Texture [protected]
mHeightvl::Texture [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [mutable, protected]
mSamplesvl::Texture [protected]
mSetupParamsvl::Texture [protected]
mTexParametervl::Texture [protected]
mTexParameterOverridevl::Texture [mutable, protected]
mWidthvl::Texture [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
prepareTexture1D(int width, ETextureFormat format, bool border=false)vl::Texture [inline]
prepareTexture1D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
prepareTexture1D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
prepareTexture1DArray(int width, int count, ETextureFormat format)vl::Texture [inline]
prepareTexture1DArray(const String &image_path, ETextureFormat format, bool mipmaps=true)vl::Texture [inline]
prepareTexture1DArray(const Image *image, ETextureFormat format, bool mipmaps=true)vl::Texture [inline]
prepareTexture2D(int width, int height, ETextureFormat format, bool border=false)vl::Texture [inline]
prepareTexture2D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
prepareTexture2D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
prepareTexture2DArray(int width, int height, int count, ETextureFormat format)vl::Texture [inline]
prepareTexture2DArray(const String &image_path, ETextureFormat format, bool mipmaps=true)vl::Texture [inline]
prepareTexture2DArray(const Image *image, ETextureFormat format, bool mipmaps=true)vl::Texture [inline]
prepareTexture2DMultisample(int width, int height, vl::ETextureFormat format, int samples, bool fixedsamplelocations)vl::Texture [inline]
prepareTexture2DMultisampleArray(int width, int height, int depth, vl::ETextureFormat format, int samples, bool fixedsamplelocations)vl::Texture [inline]
prepareTexture3D(int width, int height, int depth, ETextureFormat format, bool border=false)vl::Texture [inline]
prepareTexture3D(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
prepareTexture3D(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
prepareTextureBuffer(vl::ETextureFormat format, BufferObject *bo)vl::Texture [inline]
prepareTextureCubemap(int width, int height, ETextureFormat format, bool border=false)vl::Texture [inline]
prepareTextureCubemap(const String &image_path, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
prepareTextureCubemap(const Image *image, ETextureFormat format, bool mipmaps=true, bool border=false)vl::Texture [inline]
prepareTextureRectangle(int width, int height, ETextureFormat format)vl::Texture [inline]
prepareTextureRectangle(const String &image_path, ETextureFormat format)vl::Texture [inline]
prepareTextureRectangle(const Image *image, ETextureFormat format)vl::Texture [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
samples() const vl::Texture [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBorder(bool border)vl::Texture [inline]
setDepth(int z)vl::Texture [inline]
setDimension(ETextureDimension dimension)vl::Texture [inline]
setFixedSamplesLocation(bool fixed)vl::Texture [inline]
setHandle(unsigned int id)vl::Texture [inline]
setHeight(int y)vl::Texture [inline]
setInternalFormat(ETextureFormat format)vl::Texture [inline]
setMipLevel(int mip_level, const Image *img, bool gen_mipmaps)vl::Texture
setObjectName(const char *name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setSamples(int samples)vl::Texture [inline]
setSetupParams(SetupParams *setup_params)vl::Texture [inline]
setupParams() const vl::Texture [inline]
setupParams()vl::Texture [inline]
setWidth(int x)vl::Texture [inline]
supports(ETextureDimension tex_dimension, ETextureFormat tex_format, int mip_level, EImageDimension img_dimension, int w, int h, int d, bool border, int samples, bool fixedsamplelocations, bool verbose)vl::Texture [static]
Texture(const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture
Texture(const Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture
Texture(int width, ETextureFormat format=TF_RGBA, bool border=false)vl::Texture
Texture(int width, int height, ETextureFormat format=TF_RGBA, bool border=false)vl::Texture
Texture(int width, int height, int depth, ETextureFormat format=TF_RGBA, bool border=false)vl::Texture
Texture()vl::Texture
TextureSampler classvl::Texture [friend]
width() const vl::Texture [inline]
~Object()vl::Object [protected, virtual]
~Texture()vl::Texture

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:12.
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