, including all inherited members.
addChild(Transform *child) | vl::Transform | [inline] |
addChildren(Transform *const *children, size_t count) | vl::Transform | [inline] |
addChildren(const ref< Transform > *children, size_t count) | vl::Transform | [inline] |
addChildren(const std::vector< ref< Transform > > &children) | vl::Transform | [inline] |
addChildren(const std::vector< Transform * > &children) | vl::Transform | [inline] |
as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
assumeIdentityWorldMatrix() | vl::Transform | [inline] |
automaticDelete() const | vl::Object | [inline] |
children() const | vl::Transform | [inline] |
children() | vl::Transform | [inline] |
childrenCount() const | vl::Transform | [inline] |
computeWorldMatrix(Camera *=NULL) | vl::Transform | [inline, virtual] |
computeWorldMatrixRecursive(Camera *camera=NULL) | vl::Transform | [inline] |
decReference() | vl::Object | [inline] |
eraseAllChildren() | vl::Transform | [inline] |
eraseAllChildrenRecursive() | vl::Transform | [inline] |
eraseChild(const Transform *child) | vl::Transform | [inline] |
eraseChildren(int index, int count) | vl::Transform | [inline] |
flattenHierarchy() | vl::Transform | [inline] |
getComputedWorldMatrix() | vl::Transform | [inline] |
hasDuplicatedChildren() const | vl::Transform | [inline] |
incReference() const | vl::Object | [inline] |
lastChild() const | vl::Transform | [inline] |
lastChild() | vl::Transform | [inline] |
localMatrix() const | vl::Transform | [inline] |
mAssumeIdentityWorldMatrix | vl::Transform | [protected] |
mAutomaticDelete | vl::Object | [protected] |
mChildren | vl::Transform | [protected] |
mLocalMatrix | vl::Transform | [protected] |
mObjectName | vl::Object | [protected] |
mParent | vl::Transform | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
mWorldMatrix | vl::Transform | [protected] |
mWorldMatrixUpdateTick | vl::Transform | [protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator=(const Object &other) | vl::Object | [inline] |
parent() const | vl::Transform | [inline] |
parent() | vl::Transform | [inline] |
postMultiply(const mat4 &m) | vl::Transform | |
preMultiply(const mat4 &m) | vl::Transform | |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
removeFromParent() | vl::Transform | [inline] |
reserveChildren(size_t count) | vl::Transform | [inline] |
rotate(real degrees, real x, real y, real z) | vl::Transform | |
rotate(const vec3 &from, const vec3 &to) | vl::Transform | |
scale(real x, real y, real z) | vl::Transform | |
setAssumeIdentityWorldMatrix(bool assume_I) | vl::Transform | [inline] |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setChild(int index, Transform *child) | vl::Transform | [inline] |
setLocalAndWorldMatrix(const mat4 &matrix) | vl::Transform | [inline] |
setLocalMatrix(const mat4 &m) | vl::Transform | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
setWorldMatrix(const mat4 &matrix) | vl::Transform | [inline] |
shrink() | vl::Transform | [inline] |
shrinkRecursive() | vl::Transform | [inline] |
Transform() | vl::Transform | [inline] |
Transform(const mat4 &matrix) | vl::Transform | [inline] |
translate(real x, real y, real z) | vl::Transform | |
translate(const vec3 &t) | vl::Transform | |
worldMatrix() const | vl::Transform | [inline] |
worldMatrixUpdateTick() const | vl::Transform | [inline] |
~Object() | vl::Object | [protected, virtual] |
~Transform() | vl::Transform | |