Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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as() | vl::Object | [inline] |
as() const | vl::Object | [inline] |
automaticDelete() const | vl::Object | [inline] |
decReference() | vl::Object | [inline] |
incReference() const | vl::Object | [inline] |
mAutomaticDelete | vl::Object | [protected] |
mObjectName | vl::Object | [protected] |
mRefCountMutex | vl::Object | [protected] |
mReferenceCount | vl::Object | [mutable, protected] |
Object() | vl::Object | [inline] |
Object(const Object &other) | vl::Object | [inline] |
objectName() const | vl::Object | [inline] |
operator=(const Object &other) | vl::Object | [inline] |
refCountMutex() | vl::Object | [inline] |
refCountMutex() const | vl::Object | [inline] |
referenceCount() const | vl::Object | [inline] |
regenerate(ArrayAbstract *data, const std::vector< u32 > &map_new_to_old) const | vl::VertexMapper | |
setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
setObjectName(const char *name) | vl::Object | [inline] |
setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
~Object() | vl::Object | [protected, virtual] |