Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlCore/VLXClassWrapper.hpp>
#include <vlCore/VLXRegistry.hpp>
#include <vlCore/VLXSerializer.hpp>
#include <vlCore/VLXValue.hpp>
#include <vlCore/vlxutils.hpp>
#include <vlCore/LoadWriterManager.hpp>
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/Effect.hpp>
#include <vlGraphics/Shader.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlGraphics/Light.hpp>
#include <vlGraphics/ClipPlane.hpp>
#include <vlGraphics/Camera.hpp>
#include <vlGraphics/DrawElements.hpp>
#include <vlGraphics/MultiDrawElements.hpp>
#include <vlGraphics/DrawArrays.hpp>
#include <vlGraphics/SceneManagerActorTree.hpp>
#include <vlGraphics/DistanceLODEvaluator.hpp>
#include <vlGraphics/PixelLODEvaluator.hpp>
#include <vlGraphics/DepthSortCallback.hpp>
#include <vlGraphics/GLSL.hpp>
#include <vlCore/ResourceDatabase.hpp>
#include <vlCore/DiskFile.hpp>
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Classes | |
class | vl::LoadWriterVLX |
A ResourceLoadWriter capable of reading Visualization Library's VLT and VLB files. More... | |
Namespaces | |
namespace | vl |
Visualization Library namespace. | |
Functions | |
VLGRAPHICS_EXPORT ref < ResourceDatabase > | vl::loadVLT (VirtualFile *file) |
VLGRAPHICS_EXPORT ref < ResourceDatabase > | vl::loadVLT (const String &path) |
VLGRAPHICS_EXPORT ref < ResourceDatabase > | vl::loadVLB (VirtualFile *file) |
VLGRAPHICS_EXPORT ref < ResourceDatabase > | vl::loadVLB (const String &path) |
VLGRAPHICS_EXPORT bool | vl::saveVLT (VirtualFile *file, const ResourceDatabase *) |
VLGRAPHICS_EXPORT bool | vl::saveVLT (const String &file, const ResourceDatabase *) |
VLGRAPHICS_EXPORT bool | vl::saveVLB (VirtualFile *file, const ResourceDatabase *) |
VLGRAPHICS_EXPORT bool | vl::saveVLB (const String &file, const ResourceDatabase *) |
VLGRAPHICS_EXPORT bool | vl::isVLT (VirtualFile *file) |
VLGRAPHICS_EXPORT bool | vl::isVLT (const String &file) |
VLGRAPHICS_EXPORT bool | vl::isVLB (VirtualFile *file) |
VLGRAPHICS_EXPORT bool | vl::isVLB (const String &file) |