Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef LoadWriterVLX_INCLUDE_ONCE 00033 #define LoadWriterVLX_INCLUDE_ONCE 00034 00035 #include <vlCore/VLXClassWrapper.hpp> 00036 #include <vlCore/VLXRegistry.hpp> 00037 #include <vlCore/VLXSerializer.hpp> 00038 #include <vlCore/VLXValue.hpp> 00039 #include <vlCore/vlxutils.hpp> 00040 #include <vlCore/LoadWriterManager.hpp> 00041 #include <vlGraphics/Actor.hpp> 00042 #include <vlGraphics/Effect.hpp> 00043 #include <vlGraphics/Shader.hpp> 00044 #include <vlGraphics/Geometry.hpp> 00045 #include <vlGraphics/Light.hpp> 00046 #include <vlGraphics/ClipPlane.hpp> 00047 #include <vlGraphics/Camera.hpp> 00048 #include <vlGraphics/DrawElements.hpp> 00049 #include <vlGraphics/MultiDrawElements.hpp> 00050 #include <vlGraphics/DrawArrays.hpp> 00051 #include <vlGraphics/SceneManagerActorTree.hpp> 00052 #include <vlGraphics/DistanceLODEvaluator.hpp> 00053 #include <vlGraphics/PixelLODEvaluator.hpp> 00054 #include <vlGraphics/DepthSortCallback.hpp> 00055 #include <vlGraphics/GLSL.hpp> 00056 #include <vlCore/ResourceDatabase.hpp> 00057 #include <vlCore/DiskFile.hpp> 00058 00059 namespace vl 00060 { 00061 //----------------------------------------------------------------------------- 00062 00063 VLGRAPHICS_EXPORT ref<ResourceDatabase> loadVLT(VirtualFile* file); 00064 VLGRAPHICS_EXPORT ref<ResourceDatabase> loadVLT(const String& path); 00065 VLGRAPHICS_EXPORT ref<ResourceDatabase> loadVLB(VirtualFile* file); 00066 VLGRAPHICS_EXPORT ref<ResourceDatabase> loadVLB(const String& path); 00067 VLGRAPHICS_EXPORT bool saveVLT(VirtualFile* file, const ResourceDatabase*); 00068 VLGRAPHICS_EXPORT bool saveVLT(const String& file, const ResourceDatabase*); 00069 VLGRAPHICS_EXPORT bool saveVLB(VirtualFile* file, const ResourceDatabase*); 00070 VLGRAPHICS_EXPORT bool saveVLB(const String& file, const ResourceDatabase*); 00071 VLGRAPHICS_EXPORT bool isVLT(VirtualFile* file); 00072 VLGRAPHICS_EXPORT bool isVLT(const String& file); 00073 VLGRAPHICS_EXPORT bool isVLB(VirtualFile* file); 00074 VLGRAPHICS_EXPORT bool isVLB(const String& file); 00075 00076 //--------------------------------------------------------------------------- 00077 // LoadWriterVLX 00078 //--------------------------------------------------------------------------- 00082 class LoadWriterVLX: public ResourceLoadWriter 00083 { 00084 VL_INSTRUMENT_CLASS(vl::LoadWriterVLX, ResourceLoadWriter) 00085 00086 public: 00087 LoadWriterVLX(): ResourceLoadWriter("|vlt|vlb|", "|vlt|vlb|") {} 00088 00089 ref<ResourceDatabase> loadResource(const String& path) const 00090 { 00091 if (isVLT(path)) 00092 return loadVLT(path); 00093 else 00094 if (isVLB(path)) 00095 return loadVLB(path); 00096 else 00097 return NULL; 00098 } 00099 00100 ref<ResourceDatabase> loadResource(VirtualFile* file) const 00101 { 00102 if (isVLT(file)) 00103 return loadVLT(file); 00104 else 00105 if (isVLB(file)) 00106 return loadVLB(file); 00107 else 00108 return NULL; 00109 } 00110 00111 bool writeResource(const String& path, ResourceDatabase* res_db) const 00112 { 00113 if (path.extractFileExtension().toLowerCase() == "vlt") 00114 return saveVLT(path, res_db); 00115 else 00116 if (path.extractFileExtension().toLowerCase() == "vlb") 00117 return saveVLB(path, res_db); 00118 else 00119 return false; 00120 } 00121 00122 bool writeResource(VirtualFile* file, ResourceDatabase* res_db) const 00123 { 00124 if (file->path().extractFileExtension().toLowerCase() == "vlt") 00125 return saveVLT(file, res_db); 00126 else 00127 if (file->path().extractFileExtension().toLowerCase() == "vlb") 00128 return saveVLB(file, res_db); 00129 else 00130 return false; 00131 } 00132 }; 00133 //----------------------------------------------------------------------------- 00134 } 00135 00136 #endif