Visualization Library v1.0.3

A lightweight C++ OpenGL middleware for 2D/3D graphics

VL     Star     Watch     Fork     Issue

[Download] [Tutorials] [All Classes] [Grouped Classes]
Classes | Namespaces | Enumerations | Functions

/home/master/UCL/VisualizationLibrary/src/vlMolecule/Molecule.hpp File Reference

#include <vlMolecule/link_config.hpp>
#include <vlMolecule/Atom.hpp>
#include <vlMolecule/Bond.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/ActorTree.hpp>
#include <vlGraphics/Text.hpp>
#include <vlCore/String.hpp>
#include <vlCore/KeyValues.hpp>

Go to the source code of this file.

Classes

class  vl::Molecule
 The Molecule class is used to manage and render 3D molecular structures. More...

Namespaces

namespace  vl
 

Visualization Library namespace.


Enumerations

enum  vl::EMoleculeStyle { vl::MS_AtomsOnly, vl::MS_BallAndStick, vl::MS_Sticks, vl::MS_Wireframe }
 

Defines the main molecule styles.

More...

Functions

VLMOLECULE_EXPORT bool vl::loadMOL2 (const String &path, std::vector< ref< Molecule > > &structures)
 Loads a Tripos MOL2 file.
VLMOLECULE_EXPORT bool vl::loadMOL2 (VirtualFile *vfile, std::vector< ref< Molecule > > &structures)
 Loads a Tripos MOL2 file.

Visualization Library v1.0.3 Reference Documentation
Copyright Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:04.
Permission is granted to use this page to write and publish articles regarding Visualization Library.