Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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ClassWrapper.hpp
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31 
32 #ifndef VLXIO_INCLUDE_ONCE
33 #define VLXIO_INCLUDE_ONCE
34 
35 #include <vlCore/Object.hpp>
36 #include <string>
37 
38 namespace vlX
39 {
40  //---------------------------------------------------------------------------
41  class VLXSerializer;
42  class VLXStructure;
43  //---------------------------------------------------------------------------
45  class ClassWrapper: public vl::Object
46  {
48 
49  public:
50  virtual vl::ref<vl::Object> importVLX(VLXSerializer& s, const VLXStructure* st) = 0;
51 
52  virtual vl::ref<VLXStructure> exportVLX(VLXSerializer& s, const vl::Object* obj) = 0;
53  };
54  //---------------------------------------------------------------------------
55 }
56 
57 #endif
Base cass for all class wrappers implementing the translation to/from its VLX representation.
A list of key/VLXValue pairs, can also have a tag.
Definition: Value.hpp:541
The base class for all the reference counted objects.
Definition: Object.hpp:158
virtual vl::ref< VLXStructure > exportVLX(VLXSerializer &s, const vl::Object *obj)=0
#define VL_INSTRUMENT_ABSTRACT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:145
Translates an arbitrary set of vl::Object (and subclasses) into VLB and VLT format.
Definition: Serializer.hpp:45
virtual vl::ref< vl::Object > importVLX(VLXSerializer &s, const VLXStructure *st)=0