Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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DiskDirectory.hpp
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31 
32 #ifndef DiskDirectory_INCLUDE_ONCE
33 #define DiskDirectory_INCLUDE_ONCE
34 
36 
37 namespace vl
38 {
39  class DiskFile;
40 //---------------------------------------------------------------------------
41 // DiskDirectory
42 //---------------------------------------------------------------------------
57  {
59 
60  public:
61  DiskDirectory();
62 
63  DiskDirectory( const String& path );
64 
66  void listFilesRecursive(std::vector<String>& file_list) const;
67 
68  void listFiles(std::vector<String>& file_list, bool append=false) const;
69 
70  void listFiles(std::vector< ref<DiskFile> >& file_list, bool append=false) const;
71 
72  void listSubDirs(std::vector<String>& dirs, bool append=false) const;
73 
74  ref<DiskDirectory> diskSubDir(const String& subdir_name) const;
75 
76  ref<VirtualDirectory> subDir(const String& subdir_name) const { return diskSubDir(subdir_name); }
77 
78  virtual ref<VirtualFile> file(const String& name) const;
79 
80  virtual ref<DiskFile> diskFile(const String& name) const;
81 
82  bool exists() const;
83 
84  protected:
85  void listFilesRecursive_internal(std::vector<String>& file_list) const;
86  };
87 }
88 
89 #endif
The String class implements an advanced UTF16 (Unicode BMP) string manipulation engine.
Definition: String.hpp:62
A VirtualDirectory that operates on reguar disk directories.
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
Visualization Library main namespace.
ref< VirtualDirectory > subDir(const String &subdir_name) const
Abstact class representing a directory of files.
The ref<> class is used to reference-count an Object.
Definition: Object.hpp:55