Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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ImagePBO.hpp
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31 
32 #ifndef ImagePBO_INCLUDE_ONCE
33 #define ImagePBO_INCLUDE_ONCE
34 
35 #include <vlCore/Image.hpp>
37 
38 namespace vl
39 {
40  //-----------------------------------------------------------------------------
41  // ImagePBO
42  //-----------------------------------------------------------------------------
44  class ImagePBO: public Image
45  {
47 
48  public:
51  {
52  VL_DEBUG_SET_OBJECT_NAME()
53  mPBO = new BufferObject;
54  }
55 
57  ImagePBO(const String& path): Image(path)
58  {
59  VL_DEBUG_SET_OBJECT_NAME()
60  mPBO = new BufferObject;
61  }
62 
64  ImagePBO(int x, int y, int z, int bytealign, EImageFormat format, EImageType type): Image(x, y, z, bytealign, format, type)
65  {
66  VL_DEBUG_SET_OBJECT_NAME()
67  mPBO = new BufferObject;
68  }
69 
71  const BufferObject* pixelBufferObject() const { return mPBO.get(); }
72 
74  BufferObject* pixelBufferObject() { return mPBO.get(); }
75 
77  void setPixelBufferObject(BufferObject* pbo) { mPBO = pbo; }
78 
79  protected:
81  };
82  //-----------------------------------------------------------------------------
83 }
84 
85 #endif
ImagePBO()
Constructor.
Definition: ImagePBO.hpp:50
The String class implements an advanced UTF16 (Unicode BMP) string manipulation engine.
Definition: String.hpp:62
const BufferObject * pixelBufferObject() const
The associated OpenGL Buffer Object.
Definition: ImagePBO.hpp:71
ImagePBO(int x, int y, int z, int bytealign, EImageFormat format, EImageType type)
Constructor: initializes an image with the specified parameters.
Definition: ImagePBO.hpp:64
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
ImagePBO(const String &path)
Constructors: loads an image from the specified path.
Definition: ImagePBO.hpp:57
ref< BufferObject > mPBO
Definition: ImagePBO.hpp:80
Visualization Library main namespace.
Represents a vl::Image with an associated Pixel Buffer Object.
Definition: ImagePBO.hpp:44
EImageFormat
EImageType
The BufferObject class is a Buffer that can upload its data on the GPU memory.
EImageType type() const
Definition: Image.hpp:217
Implements a generic 1d, 2d, 3d and cubemap image that can have mipmaps.
Definition: Image.hpp:54
The ref<> class is used to reference-count an Object.
Definition: Object.hpp:55
void setPixelBufferObject(BufferObject *pbo)
The associated OpenGL Buffer Object.
Definition: ImagePBO.hpp:77
EImageFormat format() const
Definition: Image.hpp:215
BufferObject * pixelBufferObject()
The associated OpenGL Buffer Object.
Definition: ImagePBO.hpp:74