Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/ResourceLoadWriter.hpp>
#include <vlCore/ResourceDatabase.hpp>
#include <vlCore/VirtualFile.hpp>
#include <vlCore/MemoryFile.hpp>
#include <vlCore/VisualizationLibrary.hpp>
Go to the source code of this file.
Classes | |
class | vl::LoadCallback |
Defines an operation to be exectued to a ResourceDatabase as soon as its loaded, see also LoadWriterManager, WriteCallback. More... | |
class | vl::WriteCallback |
Defines an operation to be exectued to a ResourceDatabase just before it is written, see also LoadWriterManager, LoadCallback. More... | |
class | vl::LoadWriterManager |
The LoadWriterManager class loads and writes resources using the registered ResourceLoadWriter objects. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Functions | |
VLCORE_EXPORT LoadWriterManager * | vl::defLoadWriterManager () |
Returs the default LoadWriterManager used by Visualization Library. More... | |
VLCORE_EXPORT void | vl::setDefLoadWriterManager (LoadWriterManager *lwm) |
Sets the default LoadWriterManager used by Visualization Library. More... | |
void | vl::registerLoadWriter (ResourceLoadWriter *rlw) |
Utility function, equivalent to defLoadWriterManager()->registerLoadWriter(rlw). More... | |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.