Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/vlnamespace.hpp>
#include <vlCore/Object.hpp>
#include <vector>
#include <string.h>
Go to the source code of this file.
Classes | |
class | vl::String |
The String class implements an advanced UTF16 (Unicode BMP) string manipulation engine. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Macros | |
#define | VL_PLATFORM_DEFAULT_ENCODING SE_UTF8 |
Functions | |
String | vl::operator+ (const wchar_t *pstr, const String &str) |
String | vl::operator+ (const char *pstr, const String &str) |
String | vl::operator+ (wchar_t ch, const String &str) |
String | vl::operator+ (char ch, const String &str) |
#define VL_PLATFORM_DEFAULT_ENCODING SE_UTF8 |
Definition at line 43 of file String.hpp.
Referenced by vl::String::loadText().
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.