Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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Defined as a simple subclass of Collection<Actor>, see Collection for more information. More...
#include <Actor.hpp>
Additional Inherited Members | |
Public Member Functions inherited from vl::Collection< Actor > | |
Collection (const std::vector< ref< Actor > > &vector) | |
Collection () | |
Collection & | operator= (const std::vector< ref< Actor > > &vector) |
operator std::vector< ref< Actor > > () const | |
void | push_back (Actor *data) |
void | push_back (const Collection< Actor > &objs) |
void | pop_back () |
void | resize (int size) |
int | size () const |
bool | empty () const |
void | clear () |
const Actor * | back () const |
Actor * | back () |
void | reserve (int capacity) |
int | capacity () const |
const ref< Actor > & | operator[] (int i) const |
ref< Actor > & | operator[] (int i) |
const Actor * | at (int i) const |
Actor * | at (int i) |
void | swap (Collection &other) |
void | sort () |
int | find (Actor *obj) const |
void | shrink () |
void | insert (int start, const Collection< Actor > &objs) |
void | insert (int index, Actor *obj) |
void | set (const Collection< Actor > &objs) |
void | set (int index, Actor *obj) |
void | erase (int start, int count) |
void | erase (const Actor *data) |
void | eraseAt (int index) |
const std::vector< ref< Actor > > & | vector () const |
std::vector< ref< Actor > > & | vector () |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Static Protected Member Functions inherited from vl::Collection< Actor > | |
static bool | less (const ref< Actor > &a, const ref< Actor > &b) |
Protected Attributes inherited from vl::Collection< Actor > | |
std::vector< ref< Actor > > | mVector |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Defined as a simple subclass of Collection<Actor>, see Collection for more information.
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:05.
© Copyright Michele Bosi. All rights reserved.