Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::DepthRange Member List

This is the complete list of members for vl::DepthRange, including all inherited members.

apply(int index, const Camera *, OpenGLContext *ctx) constvl::DepthRangevirtual
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
clone() constvl::DepthRangeinlinevirtual
decReference()vl::Objectinline
DepthRange()vl::DepthRangeinline
DepthRange(float znear, float zfar)vl::DepthRangeinline
incReference() constvl::Objectinline
mAutomaticDeletevl::Objectprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mZFarvl::DepthRangeprotected
mZNearvl::DepthRangeprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
RenderState()vl::RenderStateinline
RenderStateNonIndexed()vl::RenderStateNonIndexedinline
set(float znear, float zfar)vl::DepthRangeinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setZFar(float zfar)vl::DepthRangeinline
setZNear(float znear)vl::DepthRangeinline
type() constvl::DepthRangeinlinevirtual
zFar() constvl::DepthRangeinline
zNear() constvl::DepthRangeinline
~Object()vl::Objectprotectedvirtual