Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
|
[Download] [Tutorials] [All Classes] [Grouped Classes] |
A LODEvaluator that computes the appropriate LOD based on the distance of an Actor from the Camera. More...
#include <DistanceLODEvaluator.hpp>
Public Member Functions | |
DistanceLODEvaluator () | |
virtual int | evaluate (Actor *actor, Camera *camera) |
const std::vector< double > & | distanceRangeSet () const |
std::vector< double > & | distanceRangeSet () |
Public Member Functions inherited from vl::LODEvaluator | |
LODEvaluator () | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
std::vector< double > | mDistanceRangeSet |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
A LODEvaluator that computes the appropriate LOD based on the distance of an Actor from the Camera.
Definition at line 50 of file DistanceLODEvaluator.hpp.
|
inline |
Definition at line 55 of file DistanceLODEvaluator.hpp.
|
inline |
Definition at line 78 of file DistanceLODEvaluator.hpp.
References mDistanceRangeSet.
Referenced by vlX::VLXClassWrapper_LODEvaluator::exportLODEvaluator(), and vlX::VLXClassWrapper_LODEvaluator::importLODEvaluator().
|
inline |
Definition at line 80 of file DistanceLODEvaluator.hpp.
References mDistanceRangeSet.
Implements vl::LODEvaluator.
Definition at line 59 of file DistanceLODEvaluator.hpp.
References vl::Renderable::boundingBox(), vl::AABB::center(), vl::Matrix4< T_Scalar >::getT(), vl::length(), vl::Actor::lod(), mDistanceRangeSet, vl::Camera::modelingMatrix(), vl::Actor::transform(), and vl::Transform::worldMatrix().
|
protected |
Definition at line 83 of file DistanceLODEvaluator.hpp.
Referenced by distanceRangeSet(), and evaluate().
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:07.
© Copyright Michele Bosi. All rights reserved.