Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Effect Member List

This is the complete list of members for vl::Effect, including all inherited members.

activeLod() constvl::Effectinline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
decReference()vl::Objectinline
deepCopy() constvl::Effectinline
deepCopyFrom(const Effect &other)vl::Effectinline
Effect()vl::Effectinline
enableMask() constvl::Effectinline
evaluateLOD(Actor *actor, Camera *camera)vl::Effect
incReference() constvl::Objectinline
lod(int lod_level) constvl::Effectinline
lod(int lod_level)vl::Effectinline
lodEvaluator()vl::Effectinline
lodEvaluator() constvl::Effectinline
mActiveLodvl::Effectprotected
mAutomaticDeletevl::Objectprotected
mEnableMaskvl::Effectprotected
mLODEvaluatorvl::Effectprotected
mLODShadersvl::Effectprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mRenderRankvl::Effectprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
vl::Object::operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
renderRank() constvl::Effectinline
setActiveLod(int lod)vl::Effectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setEnableMask(unsigned int mask)vl::Effectinline
setLOD(int lodi, Shader *shader1, Shader *shader2=NULL, Shader *shader3=NULL, Shader *shader4=NULL)vl::Effectinline
setLODEvaluator(LODEvaluator *lod_evaluator)vl::Effectinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setRenderRank(int rank)vl::Effectinline
shader(int lodi=0, int pass=0)vl::Effectinline
shader(int lodi=0, int pass=0) constvl::Effectinline
shallowCopy(EShaderCopyMode shader_copy) constvl::Effectinline
shallowCopyFrom(const Effect &other, EShaderCopyMode shader_copy)vl::Effectinline
~Object()vl::Objectprotectedvirtual