Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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Internally used by the rendering engine. More...
#include <RenderToken.hpp>
Public Member Functions | |
RenderToken () | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Public Attributes | |
const RenderToken * | mNextPass |
Actor * | mActor |
Renderable * | mRenderable |
const Shader * | mShader |
int | mEffectRenderRank |
real | mCameraDistance |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Internally used by the rendering engine.
Definition at line 47 of file RenderToken.hpp.
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inline |
Definition at line 52 of file RenderToken.hpp.
Actor* vl::RenderToken::mActor |
Definition at line 58 of file RenderToken.hpp.
Referenced by vl::Rendering::fillRenderQueue(), vl::RenderQueueSorterBasic::operator()(), vl::RenderQueueSorterStandard::operator()(), vl::RenderQueueSorterOcclusion::operator()(), vl::RenderQueueSorterAggressive::operator()(), vl::EdgeRenderer::render(), vl::OcclusionCullRenderer::render_pass1(), vl::OcclusionCullRenderer::render_pass2(), vl::Renderer::renderRaw(), and vl::RenderQueue::sort().
real vl::RenderToken::mCameraDistance |
Definition at line 63 of file RenderToken.hpp.
Referenced by vl::RenderQueueSorterStandard::operator()(), vl::RenderQueueSorterOcclusion::operator()(), vl::RenderQueueSorterAggressive::operator()(), and vl::RenderQueue::sort().
int vl::RenderToken::mEffectRenderRank |
Definition at line 61 of file RenderToken.hpp.
Referenced by vl::Rendering::fillRenderQueue(), vl::RenderQueueSorterBasic::operator()(), vl::RenderQueueSorterStandard::operator()(), vl::RenderQueueSorterOcclusion::operator()(), and vl::RenderQueueSorterAggressive::operator()().
const RenderToken* vl::RenderToken::mNextPass |
Definition at line 56 of file RenderToken.hpp.
Referenced by vl::Rendering::fillRenderQueue(), and vl::Renderer::renderRaw().
Renderable* vl::RenderToken::mRenderable |
Definition at line 59 of file RenderToken.hpp.
Referenced by vl::Rendering::fillRenderQueue(), vl::RenderQueueSorterByRenderable::operator()(), vl::RenderQueueSorterBasic::operator()(), vl::RenderQueueSorterStandard::operator()(), vl::RenderQueueSorterOcclusion::operator()(), vl::RenderQueueSorterAggressive::operator()(), vl::OcclusionCullRenderer::render_pass2(), vl::Renderer::renderRaw(), and vl::RenderQueue::sort().
const Shader* vl::RenderToken::mShader |
Definition at line 60 of file RenderToken.hpp.
Referenced by vl::RenderQueueSorterStandard::confirmZCameraDistanceNeed(), vl::RenderQueueSorterAggressive::confirmZCameraDistanceNeed(), vl::Rendering::fillRenderQueue(), vl::RenderQueueSorterByShader::operator()(), vl::RenderQueueSorterBasic::operator()(), vl::RenderQueueSorterStandard::operator()(), vl::RenderQueueSorterOcclusion::operator()(), vl::RenderQueueSorterAggressive::operator()(), vl::OcclusionCullRenderer::render_pass2(), and vl::Renderer::renderRaw().
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:11.
© Copyright Michele Bosi. All rights reserved.