Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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This is the complete list of members for vl::Sector::VisibilityCallback, including all inherited members.
as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
decReference() | vl::Object | inline |
incReference() const | vl::Object | inline |
mAutomaticDelete | vl::Object | protected |
mObjectName | vl::Object | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
operator()(const Camera *cam, SceneManagerPortals *psm, Sector *s, Portal *p)=0 | vl::Sector::VisibilityCallback | pure virtual |
operator=(const Object &other) | vl::Object | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
~Object() | vl::Object | protectedvirtual |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:11.
© Copyright Michele Bosi. All rights reserved.