Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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Defines an area containg a set if Actors that is connected to other Sector[s] through its Portal[s]. More...
#include <SceneManagerPortals.hpp>
Classes | |
class | VisibilityCallback |
A callback object called each time a Sector becomes visible through a Portal. More... | |
Public Member Functions | |
Sector () | |
Constructor. More... | |
ActorCollection * | actors () |
The Actor object contained in a sector. An actor can be part of multiple sectors. More... | |
const ActorCollection * | actors () const |
The Actor object contained in a sector. An actor can be part of multiple sectors. More... | |
std::vector< ref< Portal > > & | portals () |
The portals within a sector that connect it to other sectors. More... | |
const std::vector< ref< Portal > > & | portals () const |
The portals within a sector that connect it to other sectors. More... | |
std::vector< AABB > & | volumes () |
A set of volumes used to test if the camera is or not inside a Sector. More... | |
const std::vector< AABB > & | volumes () const |
A set of volumes used to test if the camera is or not inside a Sector. More... | |
AABB | computeBoundingBox () |
Returns the bounding box of all the Actors in the sector. More... | |
std::vector< ref< VisibilityCallback > > & | callbacks () |
const std::vector< ref< VisibilityCallback > > & | callbacks () const |
void | executeCallbacks (const Camera *cam, SceneManagerPortals *psm, Portal *p) |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
std::vector< ref< Portal > > | mPortals |
std::vector< AABB > | mVolumes |
ref< ActorCollection > | mActors |
std::vector< ref< VisibilityCallback > > | mCallbacks |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Defines an area containg a set if Actors that is connected to other Sector[s] through its Portal[s].
See also:
Definition at line 109 of file SceneManagerPortals.hpp.
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Constructor.
Definition at line 134 of file SceneManagerPortals.hpp.
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The Actor object contained in a sector. An actor can be part of multiple sectors.
Definition at line 141 of file SceneManagerPortals.hpp.
Referenced by vl::SceneManagerPortals::visitSector().
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The Actor object contained in a sector. An actor can be part of multiple sectors.
Definition at line 143 of file SceneManagerPortals.hpp.
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Definition at line 160 of file SceneManagerPortals.hpp.
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Definition at line 161 of file SceneManagerPortals.hpp.
AABB Sector::computeBoundingBox | ( | ) |
Returns the bounding box of all the Actors in the sector.
Definition at line 66 of file SceneManagerPortals.cpp.
void Sector::executeCallbacks | ( | const Camera * | cam, |
SceneManagerPortals * | psm, | ||
Portal * | p | ||
) |
Definition at line 77 of file SceneManagerPortals.cpp.
Referenced by vl::SceneManagerPortals::extractVisibleActors(), and vl::SceneManagerPortals::visitSector().
The portals within a sector that connect it to other sectors.
Definition at line 146 of file SceneManagerPortals.hpp.
Referenced by vl::SceneManagerPortals::visitSector().
The portals within a sector that connect it to other sectors.
Definition at line 148 of file SceneManagerPortals.hpp.
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A set of volumes used to test if the camera is or not inside a Sector.
The volumes of a sector must not intersecate with the volumes of another sector.
Definition at line 152 of file SceneManagerPortals.hpp.
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A set of volumes used to test if the camera is or not inside a Sector.
The volumes of a sector must not intersecate with the volumes of another sector.
Definition at line 155 of file SceneManagerPortals.hpp.
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Definition at line 167 of file SceneManagerPortals.hpp.
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Definition at line 168 of file SceneManagerPortals.hpp.
Definition at line 165 of file SceneManagerPortals.hpp.
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Definition at line 166 of file SceneManagerPortals.hpp.
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:11.
© Copyright Michele Bosi. All rights reserved.