Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::StencilMask Member List

This is the complete list of members for vl::StencilMask, including all inherited members.

apply(int index, const Camera *, OpenGLContext *ctx) constvl::StencilMaskvirtual
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
clone() constvl::StencilMaskinlinevirtual
decReference()vl::Objectinline
incReference() constvl::Objectinline
mask_Back() constvl::StencilMaskinline
mask_Front() constvl::StencilMaskinline
mAutomaticDeletevl::Objectprotected
mMask_Backvl::StencilMaskprotected
mMask_Frontvl::StencilMaskprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
RenderState()vl::RenderStateinline
RenderStateNonIndexed()vl::RenderStateNonIndexedinline
set(EPolygonFace face, unsigned int mask)vl::StencilMaskinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
StencilMask(unsigned int mask=~(unsigned int) 0)vl::StencilMaskinline
type() constvl::StencilMaskinlinevirtual
~Object()vl::Objectprotectedvirtual