Visualization Library 2.0.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::TriangleIteratorMulti< TArray > Member List

This is the complete list of members for vl::TriangleIteratorMulti< TArray >, including all inherited members.

a() constvl::TriangleIteratorIndexed< TArray >inlinevirtual
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
b() constvl::TriangleIteratorIndexed< TArray >inlinevirtual
baseVertex() constvl::TriangleIteratorIndexed< TArray >inline
c() constvl::TriangleIteratorIndexed< TArray >inlinevirtual
decReference()vl::Objectinline
hasNext() constvl::TriangleIteratorMulti< TArray >inlinevirtual
incReference() constvl::Objectinline
initialize()vl::TriangleIteratorMulti< TArray >inline
vl::TriangleIteratorIndexed::initialize(int start=0, int end=-1)vl::TriangleIteratorIndexed< TArray >inline
mAutomaticDeletevl::Objectprotected
mCurPrimvl::TriangleIteratorMulti< TArray >protected
mObjectNamevl::Objectprotected
mpBaseVerticesvl::TriangleIteratorMulti< TArray >protected
mpCountVectorvl::TriangleIteratorMulti< TArray >protected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mStartvl::TriangleIteratorMulti< TArray >protected
next()vl::TriangleIteratorMulti< TArray >inlinevirtual
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBaseVertex(int base_vert)vl::TriangleIteratorIndexed< TArray >inline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
TriangleIteratorIndexed()vl::TriangleIteratorIndexed< TArray >inline
TriangleIteratorIndexed(const TArray *idx_array, EPrimitiveType prim_type, int base_vert, bool prim_restart_on, unsigned int prim_restart_idx)vl::TriangleIteratorIndexed< TArray >inline
TriangleIteratorMulti(const std::vector< GLint > *p_base_vertices, const std::vector< GLsizei > *p_count_vector, const TArray *idx_array, EPrimitiveType prim_type, bool prim_restart_on, int prim_restart_idx)vl::TriangleIteratorMulti< TArray >inline
~Object()vl::Objectprotectedvirtual