Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlCore/String.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlCore/ResourceLoadWriter.hpp>
#include <vlCore/ResourceDatabase.hpp>
#include <map>
Go to the source code of this file.
Classes | |
class | vl::LoadWriterOBJ |
The LoadWriterOBJ class is a ResourceLoadWriter capable of reading OBJ files. More... | |
class | vl::ObjTexture |
Represents a Wavefront OBJ texture. See also ObjMaterial and ObjLoader. More... | |
class | vl::ObjMaterial |
Represents a Wavefront OBJ material as loaded from an MTL file. See also ObjLoader. More... | |
class | vl::ObjMesh |
Represents a Wavefront OBJ mesh. See also ObjLoader. More... | |
class | vl::ObjLoader |
Loads a Wavefront OBJ file. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Functions | |
VLGRAPHICS_EXPORT ref< ResourceDatabase > | vl::loadOBJ (const String &path) |
Loads a Wavefront OBJ file. See also ObjLoader. More... | |
VLGRAPHICS_EXPORT ref< ResourceDatabase > | vl::loadOBJ (VirtualFile *file) |
Loads a Wavefront OBJ file. See also ObjLoader. More... | |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:03.
© Copyright Michele Bosi. All rights reserved.