42 #define GL_ES_VERSION_2_0 1 45 #define GL_DEPTH_BUFFER_BIT 0x00000100 46 #define GL_STENCIL_BUFFER_BIT 0x00000400 47 #define GL_COLOR_BUFFER_BIT 0x00004000 54 #define GL_POINTS 0x0000 55 #define GL_LINES 0x0001 56 #define GL_LINE_LOOP 0x0002 57 #define GL_LINE_STRIP 0x0003 58 #define GL_TRIANGLES 0x0004 59 #define GL_TRIANGLE_STRIP 0x0005 60 #define GL_TRIANGLE_FAN 0x0006 75 #define GL_SRC_COLOR 0x0300 76 #define GL_ONE_MINUS_SRC_COLOR 0x0301 77 #define GL_SRC_ALPHA 0x0302 78 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 79 #define GL_DST_ALPHA 0x0304 80 #define GL_ONE_MINUS_DST_ALPHA 0x0305 85 #define GL_DST_COLOR 0x0306 86 #define GL_ONE_MINUS_DST_COLOR 0x0307 87 #define GL_SRC_ALPHA_SATURATE 0x0308 94 #define GL_FUNC_ADD 0x8006 95 #define GL_BLEND_EQUATION 0x8009 96 #define GL_BLEND_EQUATION_RGB 0x8009 97 #define GL_BLEND_EQUATION_ALPHA 0x883D 100 #define GL_FUNC_SUBTRACT 0x800A 101 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 104 #define GL_BLEND_DST_RGB 0x80C8 105 #define GL_BLEND_SRC_RGB 0x80C9 106 #define GL_BLEND_DST_ALPHA 0x80CA 107 #define GL_BLEND_SRC_ALPHA 0x80CB 108 #define GL_CONSTANT_COLOR 0x8001 109 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 110 #define GL_CONSTANT_ALPHA 0x8003 111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 112 #define GL_BLEND_COLOR 0x8005 115 #define GL_ARRAY_BUFFER 0x8892 116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 117 #define GL_ARRAY_BUFFER_BINDING 0x8894 118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 120 #define GL_STREAM_DRAW 0x88E0 121 #define GL_STATIC_DRAW 0x88E4 122 #define GL_DYNAMIC_DRAW 0x88E8 124 #define GL_BUFFER_SIZE 0x8764 125 #define GL_BUFFER_USAGE 0x8765 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 130 #define GL_FRONT 0x0404 131 #define GL_BACK 0x0405 132 #define GL_FRONT_AND_BACK 0x0408 145 #define GL_TEXTURE_2D 0x0DE1 146 #define GL_CULL_FACE 0x0B44 147 #define GL_BLEND 0x0BE2 148 #define GL_DITHER 0x0BD0 149 #define GL_STENCIL_TEST 0x0B90 150 #define GL_DEPTH_TEST 0x0B71 151 #define GL_SCISSOR_TEST 0x0C11 152 #define GL_POLYGON_OFFSET_FILL 0x8037 153 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 154 #define GL_SAMPLE_COVERAGE 0x80A0 157 #define GL_NO_ERROR 0 158 #define GL_INVALID_ENUM 0x0500 159 #define GL_INVALID_VALUE 0x0501 160 #define GL_INVALID_OPERATION 0x0502 161 #define GL_OUT_OF_MEMORY 0x0505 165 #define GL_CCW 0x0901 168 #define GL_LINE_WIDTH 0x0B21 169 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 170 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 171 #define GL_CULL_FACE_MODE 0x0B45 172 #define GL_FRONT_FACE 0x0B46 173 #define GL_DEPTH_RANGE 0x0B70 174 #define GL_DEPTH_WRITEMASK 0x0B72 175 #define GL_DEPTH_CLEAR_VALUE 0x0B73 176 #define GL_DEPTH_FUNC 0x0B74 177 #define GL_STENCIL_CLEAR_VALUE 0x0B91 178 #define GL_STENCIL_FUNC 0x0B92 179 #define GL_STENCIL_FAIL 0x0B94 180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 182 #define GL_STENCIL_REF 0x0B97 183 #define GL_STENCIL_VALUE_MASK 0x0B93 184 #define GL_STENCIL_WRITEMASK 0x0B98 185 #define GL_STENCIL_BACK_FUNC 0x8800 186 #define GL_STENCIL_BACK_FAIL 0x8801 187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 189 #define GL_STENCIL_BACK_REF 0x8CA3 190 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 191 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 192 #define GL_VIEWPORT 0x0BA2 193 #define GL_SCISSOR_BOX 0x0C10 195 #define GL_COLOR_CLEAR_VALUE 0x0C22 196 #define GL_COLOR_WRITEMASK 0x0C23 197 #define GL_UNPACK_ALIGNMENT 0x0CF5 198 #define GL_PACK_ALIGNMENT 0x0D05 199 #define GL_MAX_TEXTURE_SIZE 0x0D33 200 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 201 #define GL_SUBPIXEL_BITS 0x0D50 202 #define GL_RED_BITS 0x0D52 203 #define GL_GREEN_BITS 0x0D53 204 #define GL_BLUE_BITS 0x0D54 205 #define GL_ALPHA_BITS 0x0D55 206 #define GL_DEPTH_BITS 0x0D56 207 #define GL_STENCIL_BITS 0x0D57 208 #define GL_POLYGON_OFFSET_UNITS 0x2A00 210 #define GL_POLYGON_OFFSET_FACTOR 0x8038 211 #define GL_TEXTURE_BINDING_2D 0x8069 212 #define GL_SAMPLE_BUFFERS 0x80A8 213 #define GL_SAMPLES 0x80A9 214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 215 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 227 #define GL_DONT_CARE 0x1100 228 #define GL_FASTEST 0x1101 229 #define GL_NICEST 0x1102 232 #define GL_GENERATE_MIPMAP_HINT 0x8192 235 #define GL_BYTE 0x1400 236 #define GL_UNSIGNED_BYTE 0x1401 237 #define GL_SHORT 0x1402 238 #define GL_UNSIGNED_SHORT 0x1403 239 #define GL_INT 0x1404 240 #define GL_UNSIGNED_INT 0x1405 241 #define GL_FLOAT 0x1406 242 #define GL_FIXED 0x140C 245 #define GL_DEPTH_COMPONENT 0x1902 246 #define GL_ALPHA 0x1906 247 #define GL_RGB 0x1907 248 #define GL_RGBA 0x1908 249 #define GL_LUMINANCE 0x1909 250 #define GL_LUMINANCE_ALPHA 0x190A 254 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 255 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 256 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 259 #define GL_FRAGMENT_SHADER 0x8B30 260 #define GL_VERTEX_SHADER 0x8B31 261 #define GL_MAX_VERTEX_ATTRIBS 0x8869 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 263 #define GL_MAX_VARYING_VECTORS 0x8DFC 264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 268 #define GL_SHADER_TYPE 0x8B4F 269 #define GL_DELETE_STATUS 0x8B80 270 #define GL_LINK_STATUS 0x8B82 271 #define GL_VALIDATE_STATUS 0x8B83 272 #define GL_ATTACHED_SHADERS 0x8B85 273 #define GL_ACTIVE_UNIFORMS 0x8B86 274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 275 #define GL_ACTIVE_ATTRIBUTES 0x8B89 276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 278 #define GL_CURRENT_PROGRAM 0x8B8D 281 #define GL_NEVER 0x0200 282 #define GL_LESS 0x0201 283 #define GL_EQUAL 0x0202 284 #define GL_LEQUAL 0x0203 285 #define GL_GREATER 0x0204 286 #define GL_NOTEQUAL 0x0205 287 #define GL_GEQUAL 0x0206 288 #define GL_ALWAYS 0x0207 292 #define GL_KEEP 0x1E00 293 #define GL_REPLACE 0x1E01 294 #define GL_INCR 0x1E02 295 #define GL_DECR 0x1E03 296 #define GL_INVERT 0x150A 297 #define GL_INCR_WRAP 0x8507 298 #define GL_DECR_WRAP 0x8508 301 #define GL_VENDOR 0x1F00 302 #define GL_RENDERER 0x1F01 303 #define GL_VERSION 0x1F02 304 #define GL_EXTENSIONS 0x1F03 307 #define GL_NEAREST 0x2600 308 #define GL_LINEAR 0x2601 313 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 314 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 315 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 316 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 319 #define GL_TEXTURE_MAG_FILTER 0x2800 320 #define GL_TEXTURE_MIN_FILTER 0x2801 321 #define GL_TEXTURE_WRAP_S 0x2802 322 #define GL_TEXTURE_WRAP_T 0x2803 326 #define GL_TEXTURE 0x1702 328 #define GL_TEXTURE_CUBE_MAP 0x8513 329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 339 #define GL_TEXTURE0 0x84C0 340 #define GL_TEXTURE1 0x84C1 341 #define GL_TEXTURE2 0x84C2 342 #define GL_TEXTURE3 0x84C3 343 #define GL_TEXTURE4 0x84C4 344 #define GL_TEXTURE5 0x84C5 345 #define GL_TEXTURE6 0x84C6 346 #define GL_TEXTURE7 0x84C7 347 #define GL_TEXTURE8 0x84C8 348 #define GL_TEXTURE9 0x84C9 349 #define GL_TEXTURE10 0x84CA 350 #define GL_TEXTURE11 0x84CB 351 #define GL_TEXTURE12 0x84CC 352 #define GL_TEXTURE13 0x84CD 353 #define GL_TEXTURE14 0x84CE 354 #define GL_TEXTURE15 0x84CF 355 #define GL_TEXTURE16 0x84D0 356 #define GL_TEXTURE17 0x84D1 357 #define GL_TEXTURE18 0x84D2 358 #define GL_TEXTURE19 0x84D3 359 #define GL_TEXTURE20 0x84D4 360 #define GL_TEXTURE21 0x84D5 361 #define GL_TEXTURE22 0x84D6 362 #define GL_TEXTURE23 0x84D7 363 #define GL_TEXTURE24 0x84D8 364 #define GL_TEXTURE25 0x84D9 365 #define GL_TEXTURE26 0x84DA 366 #define GL_TEXTURE27 0x84DB 367 #define GL_TEXTURE28 0x84DC 368 #define GL_TEXTURE29 0x84DD 369 #define GL_TEXTURE30 0x84DE 370 #define GL_TEXTURE31 0x84DF 371 #define GL_ACTIVE_TEXTURE 0x84E0 374 #define GL_REPEAT 0x2901 375 #define GL_CLAMP_TO_EDGE 0x812F 376 #define GL_MIRRORED_REPEAT 0x8370 379 #define GL_FLOAT_VEC2 0x8B50 380 #define GL_FLOAT_VEC3 0x8B51 381 #define GL_FLOAT_VEC4 0x8B52 382 #define GL_INT_VEC2 0x8B53 383 #define GL_INT_VEC3 0x8B54 384 #define GL_INT_VEC4 0x8B55 385 #define GL_BOOL 0x8B56 386 #define GL_BOOL_VEC2 0x8B57 387 #define GL_BOOL_VEC3 0x8B58 388 #define GL_BOOL_VEC4 0x8B59 389 #define GL_FLOAT_MAT2 0x8B5A 390 #define GL_FLOAT_MAT3 0x8B5B 391 #define GL_FLOAT_MAT4 0x8B5C 392 #define GL_SAMPLER_2D 0x8B5E 393 #define GL_SAMPLER_CUBE 0x8B60 396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 409 #define GL_COMPILE_STATUS 0x8B81 410 #define GL_INFO_LOG_LENGTH 0x8B84 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88 412 #define GL_SHADER_COMPILER 0x8DFA 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 419 #define GL_LOW_FLOAT 0x8DF0 420 #define GL_MEDIUM_FLOAT 0x8DF1 421 #define GL_HIGH_FLOAT 0x8DF2 422 #define GL_LOW_INT 0x8DF3 423 #define GL_MEDIUM_INT 0x8DF4 424 #define GL_HIGH_INT 0x8DF5 427 #define GL_FRAMEBUFFER 0x8D40 428 #define GL_RENDERBUFFER 0x8D41 430 #define GL_RGBA4 0x8056 431 #define GL_RGB5_A1 0x8057 432 #define GL_RGB565 0x8D62 433 #define GL_DEPTH_COMPONENT16 0x81A5 434 #define GL_STENCIL_INDEX 0x1901 435 #define GL_STENCIL_INDEX8 0x8D48 437 #define GL_RENDERBUFFER_WIDTH 0x8D42 438 #define GL_RENDERBUFFER_HEIGHT 0x8D43 439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 452 #define GL_COLOR_ATTACHMENT0 0x8CE0 453 #define GL_DEPTH_ATTACHMENT 0x8D00 454 #define GL_STENCIL_ATTACHMENT 0x8D20 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 464 #define GL_FRAMEBUFFER_BINDING 0x8CA6 465 #define GL_RENDERBUFFER_BINDING 0x8CA7 466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 GLenum GLuint GLenum GLsizei length
GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
GLenum GLuint GLsizei bufsize
GLint GLint GLsizei GLsizei height
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glFlush(void)
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GLenum GLenum GLenum srcAlpha
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
khronos_ssize_t GLsizeiptr
GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLint GLint GLsizei GLsizei GLsizei depth
GL_APICALL GLenum GL_APIENTRY glGetError(void)
GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GLint GLint GLint GLint GLint GLint y
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GLsizei const GLvoid * pointer
const GLuint * renderbuffers
GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values)
const GLuint * framebuffers
GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLsizei GLsizei GLchar * source
GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_APICALL const GLubyte *GL_APIENTRY glGetString(GLenum name)
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
GLint GLint GLsizei width
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GLint GLint GLint GLint GLint x
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
GLenum GLuint GLint GLenum face
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
GLsizeiptr const GLvoid GLenum usage
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
const GLuint GLenum const GLvoid * binary
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GLint GLint GLsizei GLsizei GLsizei GLint border
GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLenum GLint GLint * precision
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
GLsizei GLboolean transpose
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GLsizei GLsizei GLenum GLenum const GLvoid * data
GL_APICALL void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GL_APICALL void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
GLint GLint GLint yoffset
GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
GLenum GLenum renderbuffertarget
GLenum GLenum GLenum GLenum dstAlpha
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
GLsizei const GLfloat * value
GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
GLboolean GLenum GLenum GLvoid * values
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
const GLuint GLenum binaryformat
GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
GLuint const GLchar * name
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values)
GLenum const GLfloat * params
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GLubyte GLubyte GLubyte GLubyte w
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GL_APICALL void GL_APIENTRY glFinish(void)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
khronos_intptr_t GLintptr
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
GLuint GLuint GLsizei count
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
GLuint GLuint GLsizei GLenum const GLvoid * indices
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLfloat GLfloat GLfloat alpha
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GLint GLint internalformat
GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
png_infop png_uint_32 flag
GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth)
GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLenum GLboolean normalized