41 #define GL_VERSION_ES_CM_1_0 1 42 #define GL_VERSION_ES_CL_1_0 1 43 #define GL_VERSION_ES_CM_1_1 1 44 #define GL_VERSION_ES_CL_1_1 1 47 #define GL_DEPTH_BUFFER_BIT 0x00000100 48 #define GL_STENCIL_BUFFER_BIT 0x00000400 49 #define GL_COLOR_BUFFER_BIT 0x00004000 56 #define GL_POINTS 0x0000 57 #define GL_LINES 0x0001 58 #define GL_LINE_LOOP 0x0002 59 #define GL_LINE_STRIP 0x0003 60 #define GL_TRIANGLES 0x0004 61 #define GL_TRIANGLE_STRIP 0x0005 62 #define GL_TRIANGLE_FAN 0x0006 65 #define GL_NEVER 0x0200 66 #define GL_LESS 0x0201 67 #define GL_EQUAL 0x0202 68 #define GL_LEQUAL 0x0203 69 #define GL_GREATER 0x0204 70 #define GL_NOTEQUAL 0x0205 71 #define GL_GEQUAL 0x0206 72 #define GL_ALWAYS 0x0207 77 #define GL_SRC_COLOR 0x0300 78 #define GL_ONE_MINUS_SRC_COLOR 0x0301 79 #define GL_SRC_ALPHA 0x0302 80 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 81 #define GL_DST_ALPHA 0x0304 82 #define GL_ONE_MINUS_DST_ALPHA 0x0305 87 #define GL_DST_COLOR 0x0306 88 #define GL_ONE_MINUS_DST_COLOR 0x0307 89 #define GL_SRC_ALPHA_SATURATE 0x0308 96 #define GL_CLIP_PLANE0 0x3000 97 #define GL_CLIP_PLANE1 0x3001 98 #define GL_CLIP_PLANE2 0x3002 99 #define GL_CLIP_PLANE3 0x3003 100 #define GL_CLIP_PLANE4 0x3004 101 #define GL_CLIP_PLANE5 0x3005 115 #define GL_FRONT 0x0404 116 #define GL_BACK 0x0405 117 #define GL_FRONT_AND_BACK 0x0408 130 #define GL_FOG 0x0B60 131 #define GL_LIGHTING 0x0B50 132 #define GL_TEXTURE_2D 0x0DE1 133 #define GL_CULL_FACE 0x0B44 134 #define GL_ALPHA_TEST 0x0BC0 135 #define GL_BLEND 0x0BE2 136 #define GL_COLOR_LOGIC_OP 0x0BF2 137 #define GL_DITHER 0x0BD0 138 #define GL_STENCIL_TEST 0x0B90 139 #define GL_DEPTH_TEST 0x0B71 148 #define GL_POINT_SMOOTH 0x0B10 149 #define GL_LINE_SMOOTH 0x0B20 150 #define GL_SCISSOR_TEST 0x0C11 151 #define GL_COLOR_MATERIAL 0x0B57 152 #define GL_NORMALIZE 0x0BA1 153 #define GL_RESCALE_NORMAL 0x803A 154 #define GL_POLYGON_OFFSET_FILL 0x8037 155 #define GL_VERTEX_ARRAY 0x8074 156 #define GL_NORMAL_ARRAY 0x8075 157 #define GL_COLOR_ARRAY 0x8076 158 #define GL_TEXTURE_COORD_ARRAY 0x8078 159 #define GL_MULTISAMPLE 0x809D 160 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 161 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 162 #define GL_SAMPLE_COVERAGE 0x80A0 165 #define GL_NO_ERROR 0 166 #define GL_INVALID_ENUM 0x0500 167 #define GL_INVALID_VALUE 0x0501 168 #define GL_INVALID_OPERATION 0x0502 169 #define GL_STACK_OVERFLOW 0x0503 170 #define GL_STACK_UNDERFLOW 0x0504 171 #define GL_OUT_OF_MEMORY 0x0505 175 #define GL_EXP 0x0800 176 #define GL_EXP2 0x0801 179 #define GL_FOG_DENSITY 0x0B62 180 #define GL_FOG_START 0x0B63 181 #define GL_FOG_END 0x0B64 182 #define GL_FOG_MODE 0x0B65 183 #define GL_FOG_COLOR 0x0B66 187 #define GL_CCW 0x0901 190 #define GL_CURRENT_COLOR 0x0B00 191 #define GL_CURRENT_NORMAL 0x0B02 192 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 193 #define GL_POINT_SIZE 0x0B11 194 #define GL_POINT_SIZE_MIN 0x8126 195 #define GL_POINT_SIZE_MAX 0x8127 196 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 197 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 198 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 199 #define GL_LINE_WIDTH 0x0B21 200 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 201 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 202 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 203 #define GL_CULL_FACE_MODE 0x0B45 204 #define GL_FRONT_FACE 0x0B46 205 #define GL_SHADE_MODEL 0x0B54 206 #define GL_DEPTH_RANGE 0x0B70 207 #define GL_DEPTH_WRITEMASK 0x0B72 208 #define GL_DEPTH_CLEAR_VALUE 0x0B73 209 #define GL_DEPTH_FUNC 0x0B74 210 #define GL_STENCIL_CLEAR_VALUE 0x0B91 211 #define GL_STENCIL_FUNC 0x0B92 212 #define GL_STENCIL_VALUE_MASK 0x0B93 213 #define GL_STENCIL_FAIL 0x0B94 214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 216 #define GL_STENCIL_REF 0x0B97 217 #define GL_STENCIL_WRITEMASK 0x0B98 218 #define GL_MATRIX_MODE 0x0BA0 219 #define GL_VIEWPORT 0x0BA2 220 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 221 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 222 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 223 #define GL_MODELVIEW_MATRIX 0x0BA6 224 #define GL_PROJECTION_MATRIX 0x0BA7 225 #define GL_TEXTURE_MATRIX 0x0BA8 226 #define GL_ALPHA_TEST_FUNC 0x0BC1 227 #define GL_ALPHA_TEST_REF 0x0BC2 228 #define GL_BLEND_DST 0x0BE0 229 #define GL_BLEND_SRC 0x0BE1 230 #define GL_LOGIC_OP_MODE 0x0BF0 231 #define GL_SCISSOR_BOX 0x0C10 232 #define GL_SCISSOR_TEST 0x0C11 233 #define GL_COLOR_CLEAR_VALUE 0x0C22 234 #define GL_COLOR_WRITEMASK 0x0C23 235 #define GL_UNPACK_ALIGNMENT 0x0CF5 236 #define GL_PACK_ALIGNMENT 0x0D05 237 #define GL_MAX_LIGHTS 0x0D31 238 #define GL_MAX_CLIP_PLANES 0x0D32 239 #define GL_MAX_TEXTURE_SIZE 0x0D33 240 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 241 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 242 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 243 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 244 #define GL_MAX_TEXTURE_UNITS 0x84E2 245 #define GL_SUBPIXEL_BITS 0x0D50 246 #define GL_RED_BITS 0x0D52 247 #define GL_GREEN_BITS 0x0D53 248 #define GL_BLUE_BITS 0x0D54 249 #define GL_ALPHA_BITS 0x0D55 250 #define GL_DEPTH_BITS 0x0D56 251 #define GL_STENCIL_BITS 0x0D57 252 #define GL_POLYGON_OFFSET_UNITS 0x2A00 253 #define GL_POLYGON_OFFSET_FILL 0x8037 254 #define GL_POLYGON_OFFSET_FACTOR 0x8038 255 #define GL_TEXTURE_BINDING_2D 0x8069 256 #define GL_VERTEX_ARRAY_SIZE 0x807A 257 #define GL_VERTEX_ARRAY_TYPE 0x807B 258 #define GL_VERTEX_ARRAY_STRIDE 0x807C 259 #define GL_NORMAL_ARRAY_TYPE 0x807E 260 #define GL_NORMAL_ARRAY_STRIDE 0x807F 261 #define GL_COLOR_ARRAY_SIZE 0x8081 262 #define GL_COLOR_ARRAY_TYPE 0x8082 263 #define GL_COLOR_ARRAY_STRIDE 0x8083 264 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 265 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 266 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 267 #define GL_VERTEX_ARRAY_POINTER 0x808E 268 #define GL_NORMAL_ARRAY_POINTER 0x808F 269 #define GL_COLOR_ARRAY_POINTER 0x8090 270 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 271 #define GL_SAMPLE_BUFFERS 0x80A8 272 #define GL_SAMPLES 0x80A9 273 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 274 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 286 #define GL_DONT_CARE 0x1100 287 #define GL_FASTEST 0x1101 288 #define GL_NICEST 0x1102 291 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 292 #define GL_POINT_SMOOTH_HINT 0x0C51 293 #define GL_LINE_SMOOTH_HINT 0x0C52 294 #define GL_FOG_HINT 0x0C54 295 #define GL_GENERATE_MIPMAP_HINT 0x8192 298 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 299 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 302 #define GL_AMBIENT 0x1200 303 #define GL_DIFFUSE 0x1201 304 #define GL_SPECULAR 0x1202 305 #define GL_POSITION 0x1203 306 #define GL_SPOT_DIRECTION 0x1204 307 #define GL_SPOT_EXPONENT 0x1205 308 #define GL_SPOT_CUTOFF 0x1206 309 #define GL_CONSTANT_ATTENUATION 0x1207 310 #define GL_LINEAR_ATTENUATION 0x1208 311 #define GL_QUADRATIC_ATTENUATION 0x1209 314 #define GL_BYTE 0x1400 315 #define GL_UNSIGNED_BYTE 0x1401 316 #define GL_SHORT 0x1402 317 #define GL_UNSIGNED_SHORT 0x1403 318 #define GL_FLOAT 0x1406 319 #define GL_FIXED 0x140C 322 #define GL_CLEAR 0x1500 323 #define GL_AND 0x1501 324 #define GL_AND_REVERSE 0x1502 325 #define GL_COPY 0x1503 326 #define GL_AND_INVERTED 0x1504 327 #define GL_NOOP 0x1505 328 #define GL_XOR 0x1506 330 #define GL_NOR 0x1508 331 #define GL_EQUIV 0x1509 332 #define GL_INVERT 0x150A 333 #define GL_OR_REVERSE 0x150B 334 #define GL_COPY_INVERTED 0x150C 335 #define GL_OR_INVERTED 0x150D 336 #define GL_NAND 0x150E 337 #define GL_SET 0x150F 343 #define GL_EMISSION 0x1600 344 #define GL_SHININESS 0x1601 345 #define GL_AMBIENT_AND_DIFFUSE 0x1602 351 #define GL_MODELVIEW 0x1700 352 #define GL_PROJECTION 0x1701 353 #define GL_TEXTURE 0x1702 362 #define GL_ALPHA 0x1906 363 #define GL_RGB 0x1907 364 #define GL_RGBA 0x1908 365 #define GL_LUMINANCE 0x1909 366 #define GL_LUMINANCE_ALPHA 0x190A 369 #define GL_UNPACK_ALIGNMENT 0x0CF5 370 #define GL_PACK_ALIGNMENT 0x0D05 374 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 375 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 376 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 379 #define GL_FLAT 0x1D00 380 #define GL_SMOOTH 0x1D01 394 #define GL_KEEP 0x1E00 395 #define GL_REPLACE 0x1E01 396 #define GL_INCR 0x1E02 397 #define GL_DECR 0x1E03 401 #define GL_VENDOR 0x1F00 402 #define GL_RENDERER 0x1F01 403 #define GL_VERSION 0x1F02 404 #define GL_EXTENSIONS 0x1F03 413 #define GL_MODULATE 0x2100 414 #define GL_DECAL 0x2101 416 #define GL_ADD 0x0104 420 #define GL_TEXTURE_ENV_MODE 0x2200 421 #define GL_TEXTURE_ENV_COLOR 0x2201 424 #define GL_TEXTURE_ENV 0x2300 427 #define GL_NEAREST 0x2600 428 #define GL_LINEAR 0x2601 433 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 434 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 435 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 436 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 439 #define GL_TEXTURE_MAG_FILTER 0x2800 440 #define GL_TEXTURE_MIN_FILTER 0x2801 441 #define GL_TEXTURE_WRAP_S 0x2802 442 #define GL_TEXTURE_WRAP_T 0x2803 443 #define GL_GENERATE_MIPMAP 0x8191 449 #define GL_TEXTURE0 0x84C0 450 #define GL_TEXTURE1 0x84C1 451 #define GL_TEXTURE2 0x84C2 452 #define GL_TEXTURE3 0x84C3 453 #define GL_TEXTURE4 0x84C4 454 #define GL_TEXTURE5 0x84C5 455 #define GL_TEXTURE6 0x84C6 456 #define GL_TEXTURE7 0x84C7 457 #define GL_TEXTURE8 0x84C8 458 #define GL_TEXTURE9 0x84C9 459 #define GL_TEXTURE10 0x84CA 460 #define GL_TEXTURE11 0x84CB 461 #define GL_TEXTURE12 0x84CC 462 #define GL_TEXTURE13 0x84CD 463 #define GL_TEXTURE14 0x84CE 464 #define GL_TEXTURE15 0x84CF 465 #define GL_TEXTURE16 0x84D0 466 #define GL_TEXTURE17 0x84D1 467 #define GL_TEXTURE18 0x84D2 468 #define GL_TEXTURE19 0x84D3 469 #define GL_TEXTURE20 0x84D4 470 #define GL_TEXTURE21 0x84D5 471 #define GL_TEXTURE22 0x84D6 472 #define GL_TEXTURE23 0x84D7 473 #define GL_TEXTURE24 0x84D8 474 #define GL_TEXTURE25 0x84D9 475 #define GL_TEXTURE26 0x84DA 476 #define GL_TEXTURE27 0x84DB 477 #define GL_TEXTURE28 0x84DC 478 #define GL_TEXTURE29 0x84DD 479 #define GL_TEXTURE30 0x84DE 480 #define GL_TEXTURE31 0x84DF 481 #define GL_ACTIVE_TEXTURE 0x84E0 482 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 485 #define GL_REPEAT 0x2901 486 #define GL_CLAMP_TO_EDGE 0x812F 495 #define GL_LIGHT0 0x4000 496 #define GL_LIGHT1 0x4001 497 #define GL_LIGHT2 0x4002 498 #define GL_LIGHT3 0x4003 499 #define GL_LIGHT4 0x4004 500 #define GL_LIGHT5 0x4005 501 #define GL_LIGHT6 0x4006 502 #define GL_LIGHT7 0x4007 505 #define GL_ARRAY_BUFFER 0x8892 506 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 508 #define GL_ARRAY_BUFFER_BINDING 0x8894 509 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 510 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 511 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 512 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 513 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 515 #define GL_STATIC_DRAW 0x88E4 516 #define GL_DYNAMIC_DRAW 0x88E8 518 #define GL_BUFFER_SIZE 0x8764 519 #define GL_BUFFER_USAGE 0x8765 522 #define GL_SUBTRACT 0x84E7 523 #define GL_COMBINE 0x8570 524 #define GL_COMBINE_RGB 0x8571 525 #define GL_COMBINE_ALPHA 0x8572 526 #define GL_RGB_SCALE 0x8573 527 #define GL_ADD_SIGNED 0x8574 528 #define GL_INTERPOLATE 0x8575 529 #define GL_CONSTANT 0x8576 530 #define GL_PRIMARY_COLOR 0x8577 531 #define GL_PREVIOUS 0x8578 532 #define GL_OPERAND0_RGB 0x8590 533 #define GL_OPERAND1_RGB 0x8591 534 #define GL_OPERAND2_RGB 0x8592 535 #define GL_OPERAND0_ALPHA 0x8598 536 #define GL_OPERAND1_ALPHA 0x8599 537 #define GL_OPERAND2_ALPHA 0x859A 539 #define GL_ALPHA_SCALE 0x0D1C 541 #define GL_SRC0_RGB 0x8580 542 #define GL_SRC1_RGB 0x8581 543 #define GL_SRC2_RGB 0x8582 544 #define GL_SRC0_ALPHA 0x8588 545 #define GL_SRC1_ALPHA 0x8589 546 #define GL_SRC2_ALPHA 0x858A 548 #define GL_DOT3_RGB 0x86AE 549 #define GL_DOT3_RGBA 0x86AF 556 #ifndef GL_OES_read_format 557 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 558 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 562 #ifndef GL_OES_compressed_paletted_texture 563 #define GL_PALETTE4_RGB8_OES 0x8B90 564 #define GL_PALETTE4_RGBA8_OES 0x8B91 565 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 566 #define GL_PALETTE4_RGBA4_OES 0x8B93 567 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 568 #define GL_PALETTE8_RGB8_OES 0x8B95 569 #define GL_PALETTE8_RGBA8_OES 0x8B96 570 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 571 #define GL_PALETTE8_RGBA4_OES 0x8B98 572 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 576 #ifndef GL_OES_point_size_array 577 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C 578 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 579 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 580 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 581 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 585 #ifndef GL_OES_point_sprite 586 #define GL_POINT_SPRITE_OES 0x8861 587 #define GL_COORD_REPLACE_OES 0x8862 745 #ifndef GL_OES_read_format 746 #define GL_OES_read_format 1 750 #ifndef GL_OES_compressed_paletted_texture 751 #define GL_OES_compressed_paletted_texture 1 755 #ifndef GL_OES_point_size_array 756 #define GL_OES_point_size_array 1 761 #ifndef GL_OES_point_sprite 762 #define GL_OES_point_sprite 1
GL_API void GL_APIENTRY glFinish(void)
GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
GL_API void GL_APIENTRY glFlush(void)
GL_API void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *params)
GLint GLint GLsizei GLsizei height
GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture)
khronos_intptr_t GLintptr
GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_API void GL_APIENTRY glDepthMask(GLboolean flag)
GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glPushMatrix(void)
GL_API void GL_APIENTRY glCullFace(GLenum mode)
GL_API void GL_APIENTRY glEnable(GLenum cap)
GL_API void GL_APIENTRY glEnableClientState(GLenum array)
GL_API void GL_APIENTRY glClearDepthx(GLclampx depth)
GLint GLint GLsizei GLsizei GLsizei depth
GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
GL_API GLenum GL_APIENTRY glGetError(void)
GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params)
GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
GLint GLint GLint GLint GLint GLint y
GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params)
GLdouble GLdouble GLdouble GLdouble q
GLsizei const GLvoid * pointer
GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode)
GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed *m)
GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar)
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z)
GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4])
GLint GLint GLsizei width
GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref)
GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name)
GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLint GLint GLint GLint GLint x
GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GL_API void GL_APIENTRY glPointSize(GLfloat size)
GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref)
GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture)
GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glDisable(GLenum cap)
GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GL_API void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GLenum GLuint GLint GLenum face
GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
khronos_ssize_t GLsizeiptr
GL_API void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation)
GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLsizeiptr const GLvoid GLenum usage
GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLint GLint GLsizei GLsizei GLsizei GLint border
GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GL_API void GL_APIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
GL_API void GL_APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation)
GLfloat GLfloat GLfloat GLfloat nx
GL_API void GL_APIENTRY glClearStencil(GLint s)
GL_API void GL_APIENTRY glDepthFunc(GLenum func)
GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat *m)
GLsizei GLsizei GLenum GLenum const GLvoid * data
GLdouble GLdouble GLdouble r
GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units)
GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
GL_API void GL_APIENTRY glFrontFace(GLenum mode)
GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params)
GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
GL_API void GL_APIENTRY glMatrixMode(GLenum mode)
GLint GLint GLint yoffset
GL_API void GL_APIENTRY glStencilMask(GLuint mask)
GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_API void GL_APIENTRY glClearDepthf(GLclampf depth)
GL_API void GL_APIENTRY glShadeModel(GLenum mode)
GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param)
GLsizei const GLfloat * value
GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_API void GL_APIENTRY glMultMatrixf(const GLfloat *m)
GL_API void GL_APIENTRY glLineWidthx(GLfixed width)
GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4])
GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLuint const GLchar * name
GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_API void GL_APIENTRY glLoadIdentity(void)
GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLenum const GLfloat * params
GLdouble GLdouble GLdouble GLdouble top
GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params)
GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params)
GL_API void GL_APIENTRY glActiveTexture(GLenum texture)
GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GL_API void GL_APIENTRY glClear(GLbitfield mask)
GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert)
GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params)
GL_API void GL_APIENTRY glLineWidth(GLfloat width)
GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_API void GL_APIENTRY glLogicOp(GLenum opcode)
GLuint GLuint GLsizei count
GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GLuint GLuint GLsizei GLenum const GLvoid * indices
GL_API void GL_APIENTRY glMultMatrixx(const GLfixed *m)
GLfloat GLfloat GLfloat alpha
GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param)
GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GL_API void GL_APIENTRY glDisableClientState(GLenum array)
GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLint GLint internalformat
GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
png_infop png_uint_32 flag
GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
GL_API void GL_APIENTRY glPointSizex(GLfixed size)
GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer)
GL_API void GL_APIENTRY glPopMatrix(void)
GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param)
GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)