Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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VLX wrapper of vl::Uniform. More...
#include <WrappersGraphics.hpp>
Public Member Functions | |
void | importUniform (VLXSerializer &s, const VLXStructure *vlx, vl::Uniform *uniform) |
virtual vl::ref< vl::Object > | importVLX (VLXSerializer &s, const VLXStructure *vlx) |
void | exportUniform (const vl::Uniform *uniform, VLXStructure *vlx) |
virtual vl::ref< VLXStructure > | exportVLX (VLXSerializer &s, const vl::Object *obj) |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
VLX wrapper of vl::Uniform.
Definition at line 1255 of file WrappersGraphics.hpp.
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inline |
Definition at line 1481 of file WrappersGraphics.hpp.
References vl::Uniform::count(), vl::Log::error(), vl::ref< T >::get(), vl::Uniform::getUniform(), vl::Uniform::name(), vl::Uniform::rawData(), vl::Uniform::type(), vl::UT_DOUBLE, vl::UT_DOUBLE_MAT2, vl::UT_DOUBLE_MAT2x3, vl::UT_DOUBLE_MAT2x4, vl::UT_DOUBLE_MAT3, vl::UT_DOUBLE_MAT3x2, vl::UT_DOUBLE_MAT3x4, vl::UT_DOUBLE_MAT4, vl::UT_DOUBLE_MAT4x2, vl::UT_DOUBLE_MAT4x3, vl::UT_DOUBLE_VEC2, vl::UT_DOUBLE_VEC3, vl::UT_DOUBLE_VEC4, vl::UT_FLOAT, vl::UT_FLOAT_MAT2, vl::UT_FLOAT_MAT2x3, vl::UT_FLOAT_MAT2x4, vl::UT_FLOAT_MAT3, vl::UT_FLOAT_MAT3x2, vl::UT_FLOAT_MAT3x4, vl::UT_FLOAT_MAT4, vl::UT_FLOAT_MAT4x2, vl::UT_FLOAT_MAT4x3, vl::UT_FLOAT_VEC2, vl::UT_FLOAT_VEC3, vl::UT_FLOAT_VEC4, vl::UT_INT, vl::UT_INT_VEC2, vl::UT_INT_VEC3, vl::UT_INT_VEC4, vl::UT_NONE, vl::UT_UNSIGNED_INT, vl::UT_UNSIGNED_INT_VEC2, vl::UT_UNSIGNED_INT_VEC3, vl::UT_UNSIGNED_INT_VEC4, vlX::vlx_EUniformType(), and vlX::vlx_Identifier().
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inlinevirtual |
Implements vlX::ClassWrapper.
Definition at line 1575 of file WrappersGraphics.hpp.
References vl::Object::as(), vlX::VLXSerializer::generateID(), vlX::VLXSerializer::registerExportedObject(), VL_CHECK, and vlX::vlx_makeTag().
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inline |
Definition at line 1257 of file WrappersGraphics.hpp.
References vlX::VLXValue::ArrayInteger, vlX::VLXValue::ArrayReal, vlX::VLXArrayTemplate< T >::copyTo(), vl::Log::error(), vlX::VLXValue::getArrayInteger(), vlX::VLXValue::getArrayReal(), vlX::VLXValue::getIdentifier(), vlX::VLXValue::getInteger(), vlX::VLXValue::getReal(), vlX::VLXStructure::getValue(), vlX::VLXValue::Identifier, vlX::VLXValue::Integer, vlX::VLXTaggedValue::lineNumber(), vl::Uniform::name(), NULL, vl::Uniform::setName(), vl::Uniform::setUniform1d(), vl::Uniform::setUniform1f(), vl::Uniform::setUniform1i(), vl::Uniform::setUniform1ui(), vl::Uniform::setUniform2d(), vl::Uniform::setUniform2f(), vl::Uniform::setUniform2i(), vl::Uniform::setUniform2ui(), vl::Uniform::setUniform3d(), vl::Uniform::setUniform3f(), vl::Uniform::setUniform3i(), vl::Uniform::setUniform3ui(), vl::Uniform::setUniform4d(), vl::Uniform::setUniform4f(), vl::Uniform::setUniform4i(), vl::Uniform::setUniform4ui(), vl::Uniform::setUniformMatrix2d(), vl::Uniform::setUniformMatrix2f(), vl::Uniform::setUniformMatrix2x3d(), vl::Uniform::setUniformMatrix2x3f(), vl::Uniform::setUniformMatrix2x4d(), vl::Uniform::setUniformMatrix2x4f(), vl::Uniform::setUniformMatrix3d(), vl::Uniform::setUniformMatrix3f(), vl::Uniform::setUniformMatrix3x2d(), vl::Uniform::setUniformMatrix3x2f(), vl::Uniform::setUniformMatrix3x4d(), vl::Uniform::setUniformMatrix3x4f(), vl::Uniform::setUniformMatrix4d(), vl::Uniform::setUniformMatrix4f(), vl::Uniform::setUniformMatrix4x2d(), vl::Uniform::setUniformMatrix4x2f(), vl::Uniform::setUniformMatrix4x3d(), vl::Uniform::setUniformMatrix4x3f(), vlX::VLXSerializer::signalImportError(), vlX::VLXValue::type(), vl::UT_DOUBLE, vl::UT_DOUBLE_MAT2, vl::UT_DOUBLE_MAT2x3, vl::UT_DOUBLE_MAT2x4, vl::UT_DOUBLE_MAT3, vl::UT_DOUBLE_MAT3x2, vl::UT_DOUBLE_MAT3x4, vl::UT_DOUBLE_MAT4, vl::UT_DOUBLE_MAT4x2, vl::UT_DOUBLE_MAT4x3, vl::UT_DOUBLE_VEC2, vl::UT_DOUBLE_VEC3, vl::UT_DOUBLE_VEC4, vl::UT_FLOAT, vl::UT_FLOAT_MAT2, vl::UT_FLOAT_MAT2x3, vl::UT_FLOAT_MAT2x4, vl::UT_FLOAT_MAT3, vl::UT_FLOAT_MAT3x2, vl::UT_FLOAT_MAT3x4, vl::UT_FLOAT_MAT4, vl::UT_FLOAT_MAT4x2, vl::UT_FLOAT_MAT4x3, vl::UT_FLOAT_VEC2, vl::UT_FLOAT_VEC3, vl::UT_FLOAT_VEC4, vl::UT_INT, vl::UT_INT_VEC2, vl::UT_INT_VEC3, vl::UT_INT_VEC4, vl::UT_NONE, vl::UT_UNSIGNED_INT, vl::UT_UNSIGNED_INT_VEC2, vl::UT_UNSIGNED_INT_VEC3, vl::UT_UNSIGNED_INT_VEC4, vlX::VLXArrayTemplate< T >::value(), VL_CHECK, vlX::vlx_EUniformType(), and VLX_IMPORT_CHECK_RETURN.
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inlinevirtual |
Implements vlX::ClassWrapper.
Definition at line 1472 of file WrappersGraphics.hpp.
References vl::ref< T >::get(), and vlX::VLXSerializer::registerImportedStructure().
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:14.
© Copyright Michele Bosi. All rights reserved.