32 #ifndef Uniform_INCLUDE_ONCE 33 #define Uniform_INCLUDE_ONCE 69 VL_DEBUG_SET_OBJECT_NAME()
74 VL_DEBUG_SET_OBJECT_NAME()
322 void initData(
int count) {
mData.resize(count); }
The Matrix2 class is a template class that implements a generic 2x2 matrix, see also vl::dmat2...
Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. ...
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
EUniformType
Uniform types, see also vl::UniformInfo, vl::GLSLProgram, vl::Uniform, http://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml.
Visualization Library main namespace.
The Matrix3 class is a template class that implements a generic 3x3 matrix, see also vl::dmat3...
The base class for all the reference counted objects.
The ref<> class is used to reference-count an Object.
Visualization Library's enums in the 'vl' namespace.