Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

VL     Star     Watch     Fork     Issue

[Download] [Tutorials] [All Classes] [Grouped Classes]
RenderingTree.hpp
Go to the documentation of this file.
1 /**************************************************************************************/
2 /* */
3 /* Visualization Library */
4 /* http://visualizationlibrary.org */
5 /* */
6 /* Copyright (c) 2005-2020, Michele Bosi */
7 /* All rights reserved. */
8 /* */
9 /* Redistribution and use in source and binary forms, with or without modification, */
10 /* are permitted provided that the following conditions are met: */
11 /* */
12 /* - Redistributions of source code must retain the above copyright notice, this */
13 /* list of conditions and the following disclaimer. */
14 /* */
15 /* - Redistributions in binary form must reproduce the above copyright notice, this */
16 /* list of conditions and the following disclaimer in the documentation and/or */
17 /* other materials provided with the distribution. */
18 /* */
19 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
20 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
21 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
22 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
23 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
24 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
25 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
26 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
27 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
28 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
29 /* */
30 /**************************************************************************************/
31 
32 #ifndef RenderingTree_INCLUDE_ONCE
33 #define RenderingTree_INCLUDE_ONCE
34 
36 
37 namespace vl
38 {
42  {
44 
45  public:
47  RenderingTree();
48 
50  RenderingTree(const RenderingTree& other): RenderingAbstract(other) { *this = other; }
51 
53  RenderingTree& operator=(const RenderingTree& other);
54 
58  virtual void render();
59 
61  Collection<RenderingAbstract>* subRenderings() { return mSubRendering.get(); }
63  const Collection<RenderingAbstract>* subRenderings() const { return mSubRendering.get(); }
64 
65  protected:
67  };
68 }
69 
70 #endif
const Collection< RenderingAbstract > * subRenderings() const
The sub-Rendering (or child-Rendering) objects of a Rendering. A sub-Rendering is rendered before it&#39;...
The RenderingAbstract class is the base of all the rendering related sub-classes. ...
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
RenderingTree(const RenderingTree &other)
Copy constructor.
Visualization Library main namespace.
Collection< RenderingAbstract > * subRenderings()
The sub-Rendering (or child-Rendering) objects of a Rendering. A sub-Rendering is rendered before it&#39;...
It&#39;s basically an std::vector for Objects that is itself an Object so it can be reference counted and...
Definition: Collection.hpp:49
The ref<> class is used to reference-count an Object.
Definition: Object.hpp:55
The RenderingTree class organizes a set of renderings into an N-ary tree.
ref< Collection< RenderingAbstract > > mSubRendering