| as() | vl::Object | inline |
| as() const | vl::Object | inline |
| automaticDelete() const | vl::Object | inline |
| boundingBox() const | vl::Renderable | inline |
| boundingBox() | vl::Renderable | inline |
| boundingSphere() const | vl::Renderable | inline |
| boundingSphere() | vl::Renderable | inline |
| boundsDirty() const | vl::Renderable | inline |
| boundsUpdateTick() const | vl::Renderable | inline |
| Clear() | vl::Clear | |
| clearColorMode() const | vl::Clear | inline |
| computeBounds() | vl::Renderable | inline |
| computeBounds_Implementation() | vl::Clear | inlineprotectedvirtual |
| decReference() | vl::Object | inline |
| deleteBufferObject() | vl::Clear | inlinevirtual |
| deleteDisplayList() | vl::Renderable | inline |
| displayList() const | vl::Renderable | inline |
| displayListDirty() const | vl::Renderable | inline |
| getScissorBox(int &x, int &y, int &w, int &h) | vl::Clear | inline |
| incReference() const | vl::Object | inline |
| isBufferObjectDirty() const | vl::Renderable | inline |
| isBufferObjectEnabled() const | vl::Renderable | inline |
| isDisplayListEnabled() const | vl::Renderable | inline |
| mAutomaticDelete | vl::Object | protected |
| mClearColorBuffer | vl::Clear | protected |
| mClearColorMode | vl::Clear | protected |
| mClearColorValue | vl::Clear | protected |
| mClearColorValueInt | vl::Clear | protected |
| mClearColorValueUInt | vl::Clear | protected |
| mClearDepthBuffer | vl::Clear | protected |
| mClearDepthValue | vl::Clear | protected |
| mClearStencilBuffer | vl::Clear | protected |
| mClearStencilValue | vl::Clear | protected |
| mObjectName | vl::Object | protected |
| mRefCountMutex | vl::Object | protected |
| mReferenceCount | vl::Object | mutableprotected |
| mScissorBox | vl::Clear | protected |
| Object() | vl::Object | inline |
| Object(const Object &other) | vl::Object | inline |
| objectName() const | vl::Object | inline |
| operator=(const Renderable &)=default | vl::Renderable | protected |
| vl::Object::operator=(const Object &other) | vl::Object | inline |
| refCountMutex() | vl::Object | inline |
| refCountMutex() const | vl::Object | inline |
| referenceCount() const | vl::Object | inline |
| render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | inline |
| render_Implementation(const Actor *, const Shader *, const Camera *, OpenGLContext *) const | vl::Clear | virtual |
| Renderable() | vl::Renderable | inline |
| setAutomaticDelete(bool autodel_on) | vl::Object | inline |
| setBoundingBox(const AABB &aabb) | vl::Renderable | inline |
| setBoundingSphere(const Sphere &sphere) | vl::Renderable | inline |
| setBoundsDirty(bool dirty) | vl::Renderable | inline |
| setBufferObjectDirty(bool dirty=true) | vl::Renderable | inline |
| setBufferObjectEnabled(bool enabled) | vl::Renderable | inline |
| setClearColorBuffer(bool clear) | vl::Clear | inline |
| setClearColorMode(EClearColorMode mode) | vl::Clear | inline |
| setClearColorValue(const fvec4 &clear_val) | vl::Clear | inline |
| setClearColorValueInt(const ivec4 &clear_val) | vl::Clear | inline |
| setClearColorValueUInt(const uvec4 &clear_val) | vl::Clear | inline |
| setClearDepthBuffer(bool clear) | vl::Clear | inline |
| setClearDepthValue(float clear_val) | vl::Clear | inline |
| setClearStencilBuffer(bool clear) | vl::Clear | inline |
| setClearStencilValue(int clear_val) | vl::Clear | inline |
| setDisplayList(unsigned int disp_list) | vl::Renderable | inline |
| setDisplayListDirty(bool dirty) | vl::Renderable | inline |
| setDisplayListEnabled(bool enabled) | vl::Renderable | inline |
| setObjectName(const char *name) | vl::Object | inline |
| setObjectName(const std::string &name) | vl::Object | inline |
| setRefCountMutex(IMutex *mutex) | vl::Object | inline |
| setScissorBox(int x, int y, int w, int h) | vl::Clear | inline |
| updateDirtyBufferObject(EBufferObjectUpdateMode) | vl::Clear | inlinevirtual |
| ~Object() | vl::Object | protectedvirtual |
| ~Renderable() | vl::Renderable | inlinevirtual |