Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::Clear Member List

This is the complete list of members for vl::Clear, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
boundingBox() constvl::Renderableinline
boundingBox()vl::Renderableinline
boundingSphere() constvl::Renderableinline
boundingSphere()vl::Renderableinline
boundsDirty() constvl::Renderableinline
boundsUpdateTick() constvl::Renderableinline
Clear()vl::Clear
clearColorMode() constvl::Clearinline
computeBounds()vl::Renderableinline
computeBounds_Implementation()vl::Clearinlineprotectedvirtual
decReference()vl::Objectinline
deleteBufferObject()vl::Clearinlinevirtual
deleteDisplayList()vl::Renderableinline
displayList() constvl::Renderableinline
displayListDirty() constvl::Renderableinline
getScissorBox(int &x, int &y, int &w, int &h)vl::Clearinline
incReference() constvl::Objectinline
isBufferObjectDirty() constvl::Renderableinline
isBufferObjectEnabled() constvl::Renderableinline
isDisplayListEnabled() constvl::Renderableinline
mAutomaticDeletevl::Objectprotected
mClearColorBuffervl::Clearprotected
mClearColorModevl::Clearprotected
mClearColorValuevl::Clearprotected
mClearColorValueIntvl::Clearprotected
mClearColorValueUIntvl::Clearprotected
mClearDepthBuffervl::Clearprotected
mClearDepthValuevl::Clearprotected
mClearStencilBuffervl::Clearprotected
mClearStencilValuevl::Clearprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mScissorBoxvl::Clearprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Renderable &)=defaultvl::Renderableprotected
vl::Object::operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context)vl::Renderableinline
render_Implementation(const Actor *, const Shader *, const Camera *, OpenGLContext *) constvl::Clearvirtual
Renderable()vl::Renderableinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBoundingBox(const AABB &aabb)vl::Renderableinline
setBoundingSphere(const Sphere &sphere)vl::Renderableinline
setBoundsDirty(bool dirty)vl::Renderableinline
setBufferObjectDirty(bool dirty=true)vl::Renderableinline
setBufferObjectEnabled(bool enabled)vl::Renderableinline
setClearColorBuffer(bool clear)vl::Clearinline
setClearColorMode(EClearColorMode mode)vl::Clearinline
setClearColorValue(const fvec4 &clear_val)vl::Clearinline
setClearColorValueInt(const ivec4 &clear_val)vl::Clearinline
setClearColorValueUInt(const uvec4 &clear_val)vl::Clearinline
setClearDepthBuffer(bool clear)vl::Clearinline
setClearDepthValue(float clear_val)vl::Clearinline
setClearStencilBuffer(bool clear)vl::Clearinline
setClearStencilValue(int clear_val)vl::Clearinline
setDisplayList(unsigned int disp_list)vl::Renderableinline
setDisplayListDirty(bool dirty)vl::Renderableinline
setDisplayListEnabled(bool enabled)vl::Renderableinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setScissorBox(int x, int y, int w, int h)vl::Clearinline
updateDirtyBufferObject(EBufferObjectUpdateMode)vl::Clearinlinevirtual
~Object()vl::Objectprotectedvirtual
~Renderable()vl::Renderableinlinevirtual