Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

VL     Star     Watch     Fork     Issue

[Download] [Tutorials] [All Classes] [Grouped Classes]
vl::CoreText Member List

This is the complete list of members for vl::CoreText, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
backgroundColor() constvl::CoreTextinline
backgroundEnabled() constvl::CoreTextinline
borderColor() constvl::CoreTextinline
borderEnabled() constvl::CoreTextinline
boundingBox() constvl::Renderableinline
boundingBox()vl::Renderableinline
boundingRect() constvl::CoreText
boundingRect(const String &text) constvl::CoreText
boundingSphere() constvl::Renderableinline
boundingSphere()vl::Renderableinline
boundsDirty() constvl::Renderableinline
boundsUpdateTick() constvl::Renderableinline
color() constvl::CoreTextinline
computeBounds()vl::Renderableinline
computeBounds_Implementation()vl::CoreTextinlineprotectedvirtual
CoreText()vl::CoreTextinline
decReference()vl::Objectinline
deleteBufferObject()vl::CoreTextinlinevirtual
deleteDisplayList()vl::Renderableinline
displayList() constvl::Renderableinline
displayListDirty() constvl::Renderableinline
font() constvl::CoreTextinline
font()vl::CoreTextinline
incReference() constvl::Objectinline
isBufferObjectDirty() constvl::Renderableinline
isBufferObjectEnabled() constvl::Renderableinline
isDisplayListEnabled() constvl::Renderableinline
kerningEnabled() constvl::CoreTextinline
layout() constvl::CoreTextinline
margin() constvl::CoreTextinline
mAutomaticDeletevl::Objectprotected
mBackgroundColorvl::CoreTextprotected
mBackgroundEnabledvl::CoreTextprotected
mBorderColorvl::CoreTextprotected
mBorderEnabledvl::CoreTextprotected
mColorvl::CoreTextprotected
mFontvl::CoreTextmutableprotected
mKerningEnabledvl::CoreTextprotected
mLayoutvl::CoreTextprotected
mMarginvl::CoreTextprotected
mObjectNamevl::Objectprotected
mOutlineColorvl::CoreTextprotected
mOutlineEnabledvl::CoreTextprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mShadowColorvl::CoreTextprotected
mShadowEnabledvl::CoreTextprotected
mShadowVectorvl::CoreTextprotected
mTextvl::CoreTextprotected
mTextAlignmentvl::CoreTextprotected
mTextOriginvl::CoreTextprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Renderable &)=defaultvl::Renderableprotected
vl::Object::operator=(const Object &other)vl::Objectinline
outlineColor() constvl::CoreTextinline
outlineEnabled() constvl::CoreTextinline
rawboundingRect(const String &text) constvl::CoreTextprotected
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context)vl::Renderableinline
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) constvl::CoreTextprotectedvirtual
Renderable()vl::Renderableinline
renderBackground(const Actor *actor, const Camera *camera) constvl::CoreTextprotected
renderBorder(const Actor *actor, const Camera *camera) constvl::CoreTextprotected
renderText(const Actor *, const Camera *camera, const fvec4 &color, const fvec2 &offset) constvl::CoreTextprotected
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBackgroundColor(const fvec4 &background_color)vl::CoreTextinline
setBackgroundEnabled(bool background)vl::CoreTextinline
setBorderColor(const fvec4 &border_color)vl::CoreTextinline
setBorderEnabled(bool border)vl::CoreTextinline
setBoundingBox(const AABB &aabb)vl::Renderableinline
setBoundingSphere(const Sphere &sphere)vl::Renderableinline
setBoundsDirty(bool dirty)vl::Renderableinline
setBufferObjectDirty(bool dirty=true)vl::Renderableinline
setBufferObjectEnabled(bool enabled)vl::Renderableinline
setColor(const fvec4 &color)vl::CoreTextinline
setDisplayList(unsigned int disp_list)vl::Renderableinline
setDisplayListDirty(bool dirty)vl::Renderableinline
setDisplayListEnabled(bool enabled)vl::Renderableinline
setFont(Font *font)vl::CoreTextinline
setKerningEnabled(bool kerning)vl::CoreTextinline
setLayout(ETextLayout layout)vl::CoreTextinline
setMargin(int margin)vl::CoreTextinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setOutlineColor(const fvec4 &outline_color)vl::CoreTextinline
setOutlineEnabled(bool outline)vl::CoreTextinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setShadowColor(const fvec4 &shadow_color)vl::CoreTextinline
setShadowEnabled(bool shadow)vl::CoreTextinline
setShadowVector(const fvec2 &shadow_vector)vl::CoreTextinline
setText(const String &text)vl::CoreTextinline
setTextAlignment(ETextAlign align)vl::CoreTextinline
setTextOrigin(int align)vl::CoreTextinline
shadowColor() constvl::CoreTextinline
shadowEnabled() constvl::CoreTextinline
shadowVector() constvl::CoreTextinline
text() constvl::CoreTextinline
textAlignment() constvl::CoreTextinline
textOrigin() constvl::CoreTextinline
updateDirtyBufferObject(EBufferObjectUpdateMode)vl::CoreTextinlinevirtual
~Object()vl::Objectprotectedvirtual
~Renderable()vl::Renderableinlinevirtual