| as() | vl::Object | inline |
| as() const | vl::Object | inline |
| automaticDelete() const | vl::Object | inline |
| backgroundColor() const | vl::CoreText | inline |
| backgroundEnabled() const | vl::CoreText | inline |
| borderColor() const | vl::CoreText | inline |
| borderEnabled() const | vl::CoreText | inline |
| boundingBox() const | vl::Renderable | inline |
| boundingBox() | vl::Renderable | inline |
| boundingRect() const | vl::CoreText | |
| boundingRect(const String &text) const | vl::CoreText | |
| boundingSphere() const | vl::Renderable | inline |
| boundingSphere() | vl::Renderable | inline |
| boundsDirty() const | vl::Renderable | inline |
| boundsUpdateTick() const | vl::Renderable | inline |
| color() const | vl::CoreText | inline |
| computeBounds() | vl::Renderable | inline |
| computeBounds_Implementation() | vl::CoreText | inlineprotectedvirtual |
| CoreText() | vl::CoreText | inline |
| decReference() | vl::Object | inline |
| deleteBufferObject() | vl::CoreText | inlinevirtual |
| deleteDisplayList() | vl::Renderable | inline |
| displayList() const | vl::Renderable | inline |
| displayListDirty() const | vl::Renderable | inline |
| font() const | vl::CoreText | inline |
| font() | vl::CoreText | inline |
| incReference() const | vl::Object | inline |
| isBufferObjectDirty() const | vl::Renderable | inline |
| isBufferObjectEnabled() const | vl::Renderable | inline |
| isDisplayListEnabled() const | vl::Renderable | inline |
| kerningEnabled() const | vl::CoreText | inline |
| layout() const | vl::CoreText | inline |
| margin() const | vl::CoreText | inline |
| mAutomaticDelete | vl::Object | protected |
| mBackgroundColor | vl::CoreText | protected |
| mBackgroundEnabled | vl::CoreText | protected |
| mBorderColor | vl::CoreText | protected |
| mBorderEnabled | vl::CoreText | protected |
| mColor | vl::CoreText | protected |
| mFont | vl::CoreText | mutableprotected |
| mKerningEnabled | vl::CoreText | protected |
| mLayout | vl::CoreText | protected |
| mMargin | vl::CoreText | protected |
| mObjectName | vl::Object | protected |
| mOutlineColor | vl::CoreText | protected |
| mOutlineEnabled | vl::CoreText | protected |
| mRefCountMutex | vl::Object | protected |
| mReferenceCount | vl::Object | mutableprotected |
| mShadowColor | vl::CoreText | protected |
| mShadowEnabled | vl::CoreText | protected |
| mShadowVector | vl::CoreText | protected |
| mText | vl::CoreText | protected |
| mTextAlignment | vl::CoreText | protected |
| mTextOrigin | vl::CoreText | protected |
| Object() | vl::Object | inline |
| Object(const Object &other) | vl::Object | inline |
| objectName() const | vl::Object | inline |
| operator=(const Renderable &)=default | vl::Renderable | protected |
| vl::Object::operator=(const Object &other) | vl::Object | inline |
| outlineColor() const | vl::CoreText | inline |
| outlineEnabled() const | vl::CoreText | inline |
| rawboundingRect(const String &text) const | vl::CoreText | protected |
| refCountMutex() | vl::Object | inline |
| refCountMutex() const | vl::Object | inline |
| referenceCount() const | vl::Object | inline |
| render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | inline |
| render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::CoreText | protectedvirtual |
| Renderable() | vl::Renderable | inline |
| renderBackground(const Actor *actor, const Camera *camera) const | vl::CoreText | protected |
| renderBorder(const Actor *actor, const Camera *camera) const | vl::CoreText | protected |
| renderText(const Actor *, const Camera *camera, const fvec4 &color, const fvec2 &offset) const | vl::CoreText | protected |
| setAutomaticDelete(bool autodel_on) | vl::Object | inline |
| setBackgroundColor(const fvec4 &background_color) | vl::CoreText | inline |
| setBackgroundEnabled(bool background) | vl::CoreText | inline |
| setBorderColor(const fvec4 &border_color) | vl::CoreText | inline |
| setBorderEnabled(bool border) | vl::CoreText | inline |
| setBoundingBox(const AABB &aabb) | vl::Renderable | inline |
| setBoundingSphere(const Sphere &sphere) | vl::Renderable | inline |
| setBoundsDirty(bool dirty) | vl::Renderable | inline |
| setBufferObjectDirty(bool dirty=true) | vl::Renderable | inline |
| setBufferObjectEnabled(bool enabled) | vl::Renderable | inline |
| setColor(const fvec4 &color) | vl::CoreText | inline |
| setDisplayList(unsigned int disp_list) | vl::Renderable | inline |
| setDisplayListDirty(bool dirty) | vl::Renderable | inline |
| setDisplayListEnabled(bool enabled) | vl::Renderable | inline |
| setFont(Font *font) | vl::CoreText | inline |
| setKerningEnabled(bool kerning) | vl::CoreText | inline |
| setLayout(ETextLayout layout) | vl::CoreText | inline |
| setMargin(int margin) | vl::CoreText | inline |
| setObjectName(const char *name) | vl::Object | inline |
| setObjectName(const std::string &name) | vl::Object | inline |
| setOutlineColor(const fvec4 &outline_color) | vl::CoreText | inline |
| setOutlineEnabled(bool outline) | vl::CoreText | inline |
| setRefCountMutex(IMutex *mutex) | vl::Object | inline |
| setShadowColor(const fvec4 &shadow_color) | vl::CoreText | inline |
| setShadowEnabled(bool shadow) | vl::CoreText | inline |
| setShadowVector(const fvec2 &shadow_vector) | vl::CoreText | inline |
| setText(const String &text) | vl::CoreText | inline |
| setTextAlignment(ETextAlign align) | vl::CoreText | inline |
| setTextOrigin(int align) | vl::CoreText | inline |
| shadowColor() const | vl::CoreText | inline |
| shadowEnabled() const | vl::CoreText | inline |
| shadowVector() const | vl::CoreText | inline |
| text() const | vl::CoreText | inline |
| textAlignment() const | vl::CoreText | inline |
| textOrigin() const | vl::CoreText | inline |
| updateDirtyBufferObject(EBufferObjectUpdateMode) | vl::CoreText | inlinevirtual |
| ~Object() | vl::Object | protectedvirtual |
| ~Renderable() | vl::Renderable | inlinevirtual |