Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::DepthSortCallback Member List

This is the complete list of members for vl::DepthSortCallback, including all inherited members.

ActorEventCallback()vl::ActorEventCallbackinline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
decReference()vl::Objectinline
DepthSortCallback()vl::DepthSortCallbackinline
incReference() constvl::Objectinline
invalidateCache()vl::DepthSortCallbackinline
isEnabled() constvl::ActorEventCallbackinline
mAutomaticDeletevl::Objectprotected
mCacheMatrixvl::DepthSortCallbackprotected
mEnabledvl::ActorEventCallbackprotected
mEyeSpaceVertsvl::DepthSortCallbackprotected
mObjectNamevl::Objectprotected
mPrimitiveZvl::DepthSortCallbackprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mSortedLinesUBytevl::DepthSortCallbackprotected
mSortedLinesUIntvl::DepthSortCallbackprotected
mSortedLinesUShortvl::DepthSortCallbackprotected
mSortedPointsUBytevl::DepthSortCallbackprotected
mSortedPointsUIntvl::DepthSortCallbackprotected
mSortedPointsUShortvl::DepthSortCallbackprotected
mSortedQuadsUBytevl::DepthSortCallbackprotected
mSortedQuadsUIntvl::DepthSortCallbackprotected
mSortedQuadsUShortvl::DepthSortCallbackprotected
mSortedTrianglesUBytevl::DepthSortCallbackprotected
mSortedTrianglesUIntvl::DepthSortCallbackprotected
mSortedTrianglesUShortvl::DepthSortCallbackprotected
mSortModevl::DepthSortCallbackprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
onActorDelete(Actor *)vl::DepthSortCallbackinlinevirtual
onActorRenderStarted(Actor *actor, real, const Camera *cam, Renderable *renderable, const Shader *, int pass)vl::DepthSortCallbackinlinevirtual
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setEnabled(bool enabled)vl::ActorEventCallbackinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setSortMode(ESortMode sort_mode)vl::DepthSortCallbackinline
sort(deT *polys, std::vector< Point< T > > &sorted_points, std::vector< Line< T > > &sorted_lines, std::vector< Triangle< T > > &sorted_triangles, std::vector< Quad< T > > &sorted_quads)vl::DepthSortCallbackinline
sortMode() constvl::DepthSortCallbackinline
~Object()vl::Objectprotectedvirtual