Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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DepthSortCallback sorts the primitives of the Geometry bound to the Actor in which the callback is installed. More...
#include <DepthSortCallback.hpp>
Public Member Functions | |
DepthSortCallback () | |
Constructor. More... | |
void | onActorDelete (Actor *) |
Event notifying that an Actor is being deleted. More... | |
virtual void | onActorRenderStarted (Actor *actor, real, const Camera *cam, Renderable *renderable, const Shader *, int pass) |
Performs the actual sorting. More... | |
template<typename T , typename deT > | |
void | sort (deT *polys, std::vector< Point< T > > &sorted_points, std::vector< Line< T > > &sorted_lines, std::vector< Triangle< T > > &sorted_triangles, std::vector< Quad< T > > &sorted_quads) |
ESortMode | sortMode () const |
void | setSortMode (ESortMode sort_mode) |
void | invalidateCache () |
Forces sorting at the next rendering. More... | |
Public Member Functions inherited from vl::ActorEventCallback | |
ActorEventCallback () | |
void | setEnabled (bool enabled) |
bool | isEnabled () const |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
std::vector< vec3 > | mEyeSpaceVerts |
std::vector< PrimitiveZ > | mPrimitiveZ |
std::vector< PointUInt > | mSortedPointsUInt |
std::vector< LineUInt > | mSortedLinesUInt |
std::vector< TriangleUInt > | mSortedTrianglesUInt |
std::vector< QuadUInt > | mSortedQuadsUInt |
std::vector< PointUShort > | mSortedPointsUShort |
std::vector< LineUShort > | mSortedLinesUShort |
std::vector< TriangleUShort > | mSortedTrianglesUShort |
std::vector< QuadUShort > | mSortedQuadsUShort |
std::vector< PointUByte > | mSortedPointsUByte |
std::vector< LineUByte > | mSortedLinesUByte |
std::vector< TriangleUByte > | mSortedTrianglesUByte |
std::vector< QuadUByte > | mSortedQuadsUByte |
vl::mat4 | mCacheMatrix |
ESortMode | mSortMode |
Protected Attributes inherited from vl::ActorEventCallback | |
bool | mEnabled |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
DepthSortCallback sorts the primitives of the Geometry bound to the Actor in which the callback is installed.
In order to work properly DepthSortCallback requires the following:
Despite the fact that the condition list seems to be quite limiting it actually covers the most common usage cases. Furthermore the use of DrawElements* and the primitive types PT_POINTS, PT_LINES, PT_TRIANGLES, PT_QUADS grants the maximum flexibility.
Definition at line 73 of file DepthSortCallback.hpp.
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inline |
Constructor.
Definition at line 136 of file DepthSortCallback.hpp.
References setSortMode(), and vl::SM_SortBackToFront.
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Forces sorting at the next rendering.
Definition at line 339 of file DepthSortCallback.hpp.
References mCacheMatrix.
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Event notifying that an Actor is being deleted.
Implements vl::ActorEventCallback.
Definition at line 142 of file DepthSortCallback.hpp.
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inlinevirtual |
Performs the actual sorting.
Implements vl::ActorEventCallback.
Definition at line 145 of file DepthSortCallback.hpp.
References vl::Object::as(), vl::Geometry::drawCalls(), vl::ArrayAbstract::getAsVec3(), mCacheMatrix, mEyeSpaceVerts, mSortedLinesUByte, mSortedLinesUInt, mSortedLinesUShort, mSortedPointsUByte, mSortedPointsUInt, mSortedPointsUShort, mSortedQuadsUByte, mSortedQuadsUInt, mSortedQuadsUShort, mSortedTrianglesUByte, mSortedTrianglesUInt, mSortedTrianglesUShort, vl::Renderable::setBufferObjectDirty(), vl::Renderable::setDisplayListDirty(), vl::ArrayAbstract::size(), vl::Actor::transform(), vl::Geometry::vertexArray(), vl::Camera::viewMatrix(), and vl::Transform::worldMatrix().
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Definition at line 334 of file DepthSortCallback.hpp.
References mSortMode.
Referenced by DepthSortCallback().
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Definition at line 200 of file DepthSortCallback.hpp.
References vl::BU_DYNAMIC_DRAW, vl::Has_BufferObject, mEyeSpaceVerts, mPrimitiveZ, vl::PT_LINES, vl::PT_POINTS, vl::PT_QUADS, vl::PT_TRIANGLES, vl::SM_SortBackToFront, and sortMode().
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Definition at line 333 of file DepthSortCallback.hpp.
References mSortMode.
Referenced by vlX::VLXClassWrapper_ActorEventCallback::exportActorEventCallback(), and sort().
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Definition at line 360 of file DepthSortCallback.hpp.
Referenced by invalidateCache(), and onActorRenderStarted().
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Definition at line 342 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted(), and sort().
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Definition at line 343 of file DepthSortCallback.hpp.
Referenced by sort().
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Definition at line 356 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 346 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 351 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 355 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 345 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 350 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 358 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 348 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 353 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 357 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 347 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 352 of file DepthSortCallback.hpp.
Referenced by onActorRenderStarted().
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Definition at line 362 of file DepthSortCallback.hpp.
Referenced by setSortMode(), and sortMode().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:49.
© Copyright Michele Bosi. All rights reserved.