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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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A set of planes defining a frustum used for culling purposes (frustum culling). More...
#include <Frustum.hpp>
Inheritance diagram for vl::Frustum:Public Member Functions | |
| std::vector< Plane > & | planes () |
| const std::vector< Plane > & | planes () const |
| void | setPlane (unsigned i, const Plane &plane) |
| const Plane & | plane (unsigned i) const |
| bool | cull (const Sphere &sphere) const |
| bool | cull (const AABB &aabb) const |
| bool | cull (const std::vector< fvec3 > &points) const |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Protected Attributes | |
| std::vector< Plane > | mPlanes |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
A set of planes defining a frustum used for culling purposes (frustum culling).
Definition at line 49 of file Frustum.hpp.
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inline |
Definition at line 60 of file Frustum.hpp.
References vl::Sphere::center(), vl::Plane::distance(), vl::Sphere::isNull(), plane(), planes(), and vl::Sphere::radius().
Referenced by vl::ActorTreeAbstract::extractVisibleActors(), and vl::RayIntersector::intersect().
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inline |
Definition at line 73 of file Frustum.hpp.
References vl::AABB::isNull(), vl::Plane::isOutside(), plane(), and planes().
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inline |
Definition at line 85 of file Frustum.hpp.
References vl::Plane::distance(), plane(), and planes().
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inline |
Definition at line 58 of file Frustum.hpp.
References mPlanes, and VL_CHECK.
Referenced by vl::Camera::adjustView(), cull(), and setPlane().
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inline |
Definition at line 54 of file Frustum.hpp.
References mPlanes.
Referenced by vl::Camera::adjustView(), vl::Camera::Camera(), vl::Camera::computeFrustumPlanes(), vl::Camera::computeRayFrustum(), cull(), vl::Rendering::render(), and vl::SceneManagerPortals::visitSector().
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inline |
Definition at line 55 of file Frustum.hpp.
References mPlanes.
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inline |
Definition at line 57 of file Frustum.hpp.
References mPlanes, plane(), and VL_CHECK.
Referenced by vl::SceneManagerPortals::visitSector().
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protected |
Definition at line 100 of file Frustum.hpp.
Referenced by plane(), planes(), and setPlane().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:50.
© Copyright Michele Bosi. All rights reserved.