Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::GLSLFragmentShader Member List

This is the complete list of members for vl::GLSLFragmentShader, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
compile()vl::GLSLShader
compileStatus() constvl::GLSLShader
createShader()vl::GLSLShader
decReference()vl::Objectinline
deleteShader()vl::GLSLShader
getShaderSource() constvl::GLSLShader
GLSLFragmentShader(const String &source=String())vl::GLSLFragmentShaderinline
GLSLShader()vl::GLSLShader
GLSLShader(EShaderType type, const String &source_or_path)vl::GLSLShader
handle() constvl::GLSLShaderinline
incReference() constvl::Objectinline
infoLog() constvl::GLSLShader
mAutomaticDeletevl::Objectprotected
mCompiledvl::GLSLShaderprotected
mHandlevl::GLSLShaderprotected
mObjectNamevl::Objectprotected
mPathvl::GLSLShaderprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mSourcevl::GLSLShaderprotected
mTypevl::GLSLShaderprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
path() constvl::GLSLShaderinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
reload()vl::GLSLShader
setAutomaticDelete(bool autodel_on)vl::Objectinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setPath(const String &path)vl::GLSLShaderinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setSource(const String &source_or_path)vl::GLSLShader
setType(EShaderType type)vl::GLSLShaderinline
source() constvl::GLSLShaderinline
type() constvl::GLSLShaderinline
~GLSLShader()vl::GLSLShader
~Object()vl::Objectprotectedvirtual