| account | vl::Geometry | |
| as() | vl::Object | inline |
| as() const | vl::Object | inline |
| automaticDelete() const | vl::Object | inline |
| boundingBox() const | vl::Renderable | inline |
| boundingBox() | vl::Renderable | inline |
| boundingSphere() const | vl::Renderable | inline |
| boundingSphere() | vl::Renderable | inline |
| boundsDirty() const | vl::Renderable | inline |
| boundsUpdateTick() const | vl::Renderable | inline |
| clearArrays(bool clear_draw_calls=true) | vl::Geometry | virtual |
| colorArray() const | vl::Geometry | inlinevirtual |
| colorArray() | vl::Geometry | inlinevirtual |
| colorizePrimitives() | vl::Geometry | |
| computeBounds() | vl::Renderable | inline |
| computeBounds_Implementation() | vl::Geometry | protectedvirtual |
| computeNormals(bool verbose=false) | vl::Geometry | |
| computeTangentSpace(u32 vert_count, const vl::fvec3 *vertex, const vl::fvec3 *normal, const vl::fvec2 *texcoord, const vl::DrawCall *primitives, vl::fvec3 *tangent, vl::fvec3 *bitangent) | vl::Geometry | static |
| convertDrawCallToDrawArrays() | vl::Geometry | |
| decReference() | vl::Object | inline |
| deepCopy() const | vl::Geometry | |
| deepCopyFrom(const Geometry &) | vl::Geometry | |
| deleteBufferObject() | vl::Geometry | virtual |
| deleteDisplayList() | vl::Renderable | inline |
| displayList() const | vl::Renderable | inline |
| displayListDirty() const | vl::Renderable | inline |
| drawCalls() | vl::Geometry | inline |
| drawCalls() const | vl::Geometry | inline |
| fixTriangleWinding() | vl::Geometry | |
| flipNormals() | vl::Geometry | |
| fogCoordArray() const | vl::Geometry | inlinevirtual |
| fogCoordArray() | vl::Geometry | inlinevirtual |
| Geometry() | vl::Geometry | |
| incReference() const | vl::Object | inline |
| isBufferObjectDirty() const | vl::Renderable | inline |
| isBufferObjectEnabled() const | vl::Renderable | inline |
| isDisplayListEnabled() const | vl::Renderable | inline |
| makeGLESFriendly() | vl::Geometry | |
| mAutomaticDelete | vl::Object | protected |
| mDrawCalls | vl::Geometry | protected |
| mergeDrawCallsWithMultiDrawElements(EPrimitiveType primitive_type) | vl::Geometry | |
| mergeDrawCallsWithPrimitiveRestart(EPrimitiveType primitive_type) | vl::Geometry | |
| mergeDrawCallsWithTriangles(EPrimitiveType primitive_type) | vl::Geometry | |
| mergeTriangleStrips() | vl::Geometry | |
| mObjectName | vl::Object | protected |
| mRefCountMutex | vl::Object | protected |
| mReferenceCount | vl::Object | mutableprotected |
| mVertexAttribArrays | vl::Geometry | protected |
| normalArray() const | vl::Geometry | inlinevirtual |
| normalArray() | vl::Geometry | inlinevirtual |
| Object() | vl::Object | inline |
| Object(const Object &other) | vl::Object | inline |
| objectName() const | vl::Object | inline |
| vl::Renderable::operator=(const Renderable &)=default | vl::Renderable | protected |
| vl::Object::operator=(const Object &other) | vl::Object | inline |
| refCountMutex() | vl::Object | inline |
| refCountMutex() const | vl::Object | inline |
| referenceCount() const | vl::Object | inline |
| regenerateVertices(const std::vector< u32 > &map_new_to_old) | vl::Geometry | |
| render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | inline |
| render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::Geometry | protectedvirtual |
| Renderable() | vl::Renderable | inline |
| secondaryColorArray() const | vl::Geometry | inlinevirtual |
| secondaryColorArray() | vl::Geometry | inlinevirtual |
| setAutomaticDelete(bool autodel_on) | vl::Object | inline |
| setBoundingBox(const AABB &aabb) | vl::Renderable | inline |
| setBoundingSphere(const Sphere &sphere) | vl::Renderable | inline |
| setBoundsDirty(bool dirty) | vl::Renderable | inline |
| setBufferObjectDirty(bool dirty=true) | vl::Renderable | inline |
| setBufferObjectEnabled(bool enabled) | vl::Renderable | inline |
| setColorArray(const fvec4 &color) | vl::Geometry | inline |
| setColorArray(ArrayAbstract *data) | vl::Geometry | virtual |
| setDisplayList(unsigned int disp_list) | vl::Renderable | inline |
| setDisplayListDirty(bool dirty) | vl::Renderable | inline |
| setDisplayListEnabled(bool enabled) | vl::Renderable | inline |
| setFogCoordArray(ArrayAbstract *data) | vl::Geometry | virtual |
| setNormalArray(ArrayAbstract *data) | vl::Geometry | virtual |
| setObjectName(const char *name) | vl::Object | inline |
| setObjectName(const std::string &name) | vl::Object | inline |
| setRefCountMutex(IMutex *mutex) | vl::Object | inline |
| setSecondaryColorArray(ArrayAbstract *data) | vl::Geometry | virtual |
| setTexCoordArray(int tex_unit, ArrayAbstract *data) | vl::Geometry | virtual |
| setVertexArray(ArrayAbstract *data) | vl::Geometry | virtual |
| setVertexAttribArray(int attrib_location, const ArrayAbstract *info) | vl::Geometry | virtual |
| shallowCopy() const | vl::Geometry | |
| shallowCopyFrom(const Geometry &) | vl::Geometry | |
| shrinkDrawCalls() | vl::Geometry | |
| sortVertices() | vl::Geometry | |
| texCoordArray(int tex_unit) const | vl::Geometry | inlinevirtual |
| texCoordArray(int tex_unit) | vl::Geometry | inlinevirtual |
| transform(const mat4 &matr, bool normalize=true) | vl::Geometry | |
| triangulateDrawCalls() | vl::Geometry | |
| updateDirtyBufferObject(EBufferObjectUpdateMode mode) | vl::Geometry | virtual |
| vertexArray() const | vl::Geometry | inlinevirtual |
| vertexArray() | vl::Geometry | inlinevirtual |
| vertexAttribArray(int attrib_location) const | vl::Geometry | virtual |
| vertexAttribArray(int attrib_location) | vl::Geometry | virtual |
| ~Geometry() | vl::Geometry | virtual |
| ~Object() | vl::Object | protectedvirtual |
| ~Renderable() | vl::Renderable | inlinevirtual |