account | vl::Geometry | |
as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
boundingBox() const | vl::Renderable | inline |
boundingBox() | vl::Renderable | inline |
boundingSphere() const | vl::Renderable | inline |
boundingSphere() | vl::Renderable | inline |
boundsDirty() const | vl::Renderable | inline |
boundsUpdateTick() const | vl::Renderable | inline |
clearArrays(bool clear_draw_calls=true) | vl::Geometry | virtual |
colorArray() const | vl::Geometry | inlinevirtual |
colorArray() | vl::Geometry | inlinevirtual |
colorizePrimitives() | vl::Geometry | |
computeBounds() | vl::Renderable | inline |
computeBounds_Implementation() | vl::Geometry | protectedvirtual |
computeNormals(bool verbose=false) | vl::Geometry | |
computeTangentSpace(u32 vert_count, const vl::fvec3 *vertex, const vl::fvec3 *normal, const vl::fvec2 *texcoord, const vl::DrawCall *primitives, vl::fvec3 *tangent, vl::fvec3 *bitangent) | vl::Geometry | static |
convertDrawCallToDrawArrays() | vl::Geometry | |
decReference() | vl::Object | inline |
deepCopy() const | vl::Geometry | |
deepCopyFrom(const Geometry &) | vl::Geometry | |
deleteBufferObject() | vl::Geometry | virtual |
deleteDisplayList() | vl::Renderable | inline |
displayList() const | vl::Renderable | inline |
displayListDirty() const | vl::Renderable | inline |
drawCalls() | vl::Geometry | inline |
drawCalls() const | vl::Geometry | inline |
fixTriangleWinding() | vl::Geometry | |
flipNormals() | vl::Geometry | |
fogCoordArray() const | vl::Geometry | inlinevirtual |
fogCoordArray() | vl::Geometry | inlinevirtual |
Geometry() | vl::Geometry | |
incReference() const | vl::Object | inline |
isBufferObjectDirty() const | vl::Renderable | inline |
isBufferObjectEnabled() const | vl::Renderable | inline |
isDisplayListEnabled() const | vl::Renderable | inline |
makeGLESFriendly() | vl::Geometry | |
mAutomaticDelete | vl::Object | protected |
mDrawCalls | vl::Geometry | protected |
mergeDrawCallsWithMultiDrawElements(EPrimitiveType primitive_type) | vl::Geometry | |
mergeDrawCallsWithPrimitiveRestart(EPrimitiveType primitive_type) | vl::Geometry | |
mergeDrawCallsWithTriangles(EPrimitiveType primitive_type) | vl::Geometry | |
mergeTriangleStrips() | vl::Geometry | |
mObjectName | vl::Object | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
mVertexAttribArrays | vl::Geometry | protected |
normalArray() const | vl::Geometry | inlinevirtual |
normalArray() | vl::Geometry | inlinevirtual |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
vl::Renderable::operator=(const Renderable &)=default | vl::Renderable | protected |
vl::Object::operator=(const Object &other) | vl::Object | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
regenerateVertices(const std::vector< u32 > &map_new_to_old) | vl::Geometry | |
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | inline |
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::Geometry | protectedvirtual |
Renderable() | vl::Renderable | inline |
secondaryColorArray() const | vl::Geometry | inlinevirtual |
secondaryColorArray() | vl::Geometry | inlinevirtual |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setBoundingBox(const AABB &aabb) | vl::Renderable | inline |
setBoundingSphere(const Sphere &sphere) | vl::Renderable | inline |
setBoundsDirty(bool dirty) | vl::Renderable | inline |
setBufferObjectDirty(bool dirty=true) | vl::Renderable | inline |
setBufferObjectEnabled(bool enabled) | vl::Renderable | inline |
setColorArray(const fvec4 &color) | vl::Geometry | inline |
setColorArray(ArrayAbstract *data) | vl::Geometry | virtual |
setDisplayList(unsigned int disp_list) | vl::Renderable | inline |
setDisplayListDirty(bool dirty) | vl::Renderable | inline |
setDisplayListEnabled(bool enabled) | vl::Renderable | inline |
setFogCoordArray(ArrayAbstract *data) | vl::Geometry | virtual |
setNormalArray(ArrayAbstract *data) | vl::Geometry | virtual |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setSecondaryColorArray(ArrayAbstract *data) | vl::Geometry | virtual |
setTexCoordArray(int tex_unit, ArrayAbstract *data) | vl::Geometry | virtual |
setVertexArray(ArrayAbstract *data) | vl::Geometry | virtual |
setVertexAttribArray(int attrib_location, const ArrayAbstract *info) | vl::Geometry | virtual |
shallowCopy() const | vl::Geometry | |
shallowCopyFrom(const Geometry &) | vl::Geometry | |
shrinkDrawCalls() | vl::Geometry | |
sortVertices() | vl::Geometry | |
texCoordArray(int tex_unit) const | vl::Geometry | inlinevirtual |
texCoordArray(int tex_unit) | vl::Geometry | inlinevirtual |
transform(const mat4 &matr, bool normalize=true) | vl::Geometry | |
triangulateDrawCalls() | vl::Geometry | |
updateDirtyBufferObject(EBufferObjectUpdateMode mode) | vl::Geometry | virtual |
vertexArray() const | vl::Geometry | inlinevirtual |
vertexArray() | vl::Geometry | inlinevirtual |
vertexAttribArray(int attrib_location) const | vl::Geometry | virtual |
vertexAttribArray(int attrib_location) | vl::Geometry | virtual |
~Geometry() | vl::Geometry | virtual |
~Object() | vl::Object | protectedvirtual |
~Renderable() | vl::Renderable | inlinevirtual |