apply(int index, const Camera *, OpenGLContext *ctx) const | vl::Material | virtual |
as() | vl::Object | inline |
as() const | vl::Object | inline |
automaticDelete() const | vl::Object | inline |
backAmbient() const | vl::Material | inline |
backDiffuse() const | vl::Material | inline |
backEmission() const | vl::Material | inline |
backShininess() const | vl::Material | inline |
backSpecular() const | vl::Material | inline |
clone() const | vl::Material | inlinevirtual |
colorMaterial() const | vl::Material | inline |
colorMaterialEnabled() const | vl::Material | inline |
colorMaterialFace() const | vl::Material | inline |
decReference() | vl::Object | inline |
frontAmbient() const | vl::Material | inline |
frontDiffuse() const | vl::Material | inline |
frontEmission() const | vl::Material | inline |
frontShininess() const | vl::Material | inline |
frontSpecular() const | vl::Material | inline |
getMinimumAlpha() const | vl::Material | |
incReference() const | vl::Object | inline |
Material() | vl::Material | |
mAutomaticDelete | vl::Object | protected |
mBackAmbient | vl::Material | protected |
mBackDiffuse | vl::Material | protected |
mBackEmission | vl::Material | protected |
mBackShininess | vl::Material | protected |
mBackSpecular | vl::Material | protected |
mColorMaterial | vl::Material | protected |
mColorMaterialEnabled | vl::Material | protected |
mColorMaterialFace | vl::Material | protected |
mFrontAmbient | vl::Material | protected |
mFrontDiffuse | vl::Material | protected |
mFrontEmission | vl::Material | protected |
mFrontShininess | vl::Material | protected |
mFrontSpecular | vl::Material | protected |
mObjectName | vl::Object | protected |
mRefCountMutex | vl::Object | protected |
mReferenceCount | vl::Object | mutableprotected |
multiplyTransparency(float alpha) | vl::Material | |
Object() | vl::Object | inline |
Object(const Object &other) | vl::Object | inline |
objectName() const | vl::Object | inline |
operator=(const Object &other) | vl::Object | inline |
refCountMutex() | vl::Object | inline |
refCountMutex() const | vl::Object | inline |
referenceCount() const | vl::Object | inline |
RenderState() | vl::RenderState | inline |
RenderStateNonIndexed() | vl::RenderStateNonIndexed | inline |
setAmbient(const fvec4 &color) | vl::Material | inline |
setAutomaticDelete(bool autodel_on) | vl::Object | inline |
setBackAmbient(const fvec4 &color) | vl::Material | inline |
setBackDiffuse(const fvec4 &color) | vl::Material | inline |
setBackEmission(const fvec4 &color) | vl::Material | inline |
setBackFlatColor(const fvec4 &color) | vl::Material | |
setBackShininess(float shininess) | vl::Material | inline |
setBackSpecular(const fvec4 &color) | vl::Material | inline |
setBackTransparency(float alpha) | vl::Material | |
setColorMaterial(EPolygonFace face, EColorMaterial color) | vl::Material | inline |
setColorMaterialEnabled(bool enabled) | vl::Material | inline |
setDiffuse(const fvec4 &color) | vl::Material | inline |
setEmission(const fvec4 &color) | vl::Material | inline |
setFlatColor(const fvec4 &color) | vl::Material | |
setFrontAmbient(const fvec4 &color) | vl::Material | inline |
setFrontDiffuse(const fvec4 &color) | vl::Material | inline |
setFrontEmission(const fvec4 &color) | vl::Material | inline |
setFrontFlatColor(const fvec4 &color) | vl::Material | |
setFrontShininess(float shininess) | vl::Material | inline |
setFrontSpecular(const fvec4 &color) | vl::Material | inline |
setFrontTransparency(float alpha) | vl::Material | |
setObjectName(const char *name) | vl::Object | inline |
setObjectName(const std::string &name) | vl::Object | inline |
setRefCountMutex(IMutex *mutex) | vl::Object | inline |
setShininess(float shininess) | vl::Material | inline |
setSpecular(const fvec4 &color) | vl::Material | inline |
setTransparency(float alpha) | vl::Material | |
type() const | vl::Material | inlinevirtual |
~Object() | vl::Object | protectedvirtual |