Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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Base class for most of the OpenGL render state wrapper classes. More...
#include <RenderState.hpp>
Public Member Functions | |
RenderState () | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *camera, OpenGLContext *ctx) const =0 |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More... | |
virtual ref< RenderState > | clone () const =0 |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Base class for most of the OpenGL render state wrapper classes.
Definition at line 50 of file RenderState.hpp.
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inline |
Definition at line 55 of file RenderState.hpp.
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pure virtual |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implemented in vl::TextureImageUnit, vl::TexGen, vl::TexEnv, vl::TextureMatrix, vl::ColorMask, vl::BlendColor, vl::StencilMask, vl::StencilOp, vl::StencilFunc, vl::PointParameter, vl::LineStipple, vl::PolygonStipple, vl::PointSize, vl::LineWidth, vl::DepthRange, vl::LogicOp, vl::PolygonOffset, vl::Fog, vl::LightModel, vl::Material, vl::AlphaFunc, vl::SampleCoverage, vl::BlendEquation, vl::BlendFunc, vl::ShadeModel, vl::PolygonMode, vl::DepthMask, vl::DepthFunc, vl::FrontFace, vl::CullFace, vl::Hint, vl::GLSLProgram, vl::PixelTransfer, vl::Normal, vl::SecondaryColor, vl::Color, vl::VertexAttrib, vl::ClipPlane, and vl::Light.
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pure virtual |
Implemented in vl::TextureImageUnit, vl::TexGen, vl::TexEnv, vl::TextureMatrix, vl::ColorMask, vl::BlendColor, vl::StencilMask, vl::StencilOp, vl::StencilFunc, vl::PointParameter, vl::LineStipple, vl::PolygonStipple, vl::PointSize, vl::LineWidth, vl::DepthRange, vl::LogicOp, vl::PolygonOffset, vl::Fog, vl::LightModel, vl::Material, vl::AlphaFunc, vl::SampleCoverage, vl::BlendEquation, vl::BlendFunc, vl::ShadeModel, vl::PolygonMode, vl::DepthMask, vl::DepthFunc, vl::FrontFace, vl::CullFace, vl::Hint, vl::PixelTransfer, vl::GLSLProgram, vl::Normal, vl::SecondaryColor, vl::Light, vl::Color, vl::ClipPlane, and vl::VertexAttrib.
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inlinevirtual |
Reimplemented in vl::TextureImageUnit, vl::TexGen, vl::TexEnv, vl::TextureMatrix, vl::ColorMask, vl::BlendColor, vl::StencilMask, vl::StencilOp, vl::StencilFunc, vl::PointParameter, vl::LineStipple, vl::PolygonStipple, vl::PointSize, vl::LineWidth, vl::DepthRange, vl::LogicOp, vl::PolygonOffset, vl::Fog, vl::LightModel, vl::Material, vl::AlphaFunc, vl::SampleCoverage, vl::BlendEquation, vl::BlendFunc, vl::ShadeModel, vl::PolygonMode, vl::DepthMask, vl::DepthFunc, vl::FrontFace, vl::CullFace, vl::Hint, vl::GLSLProgram, vl::PixelTransfer, vl::Normal, vl::SecondaryColor, vl::Color, vl::VertexAttrib, vl::ClipPlane, and vl::Light.
Definition at line 59 of file RenderState.hpp.
References vl::RS_NONE.
Referenced by vl::ShaderNode::eraseRenderState(), vl::Shader::eraseRenderState(), vl::RenderStateSet::setRenderState(), and vl::ShaderNode::setRenderState().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:53.
© Copyright Michele Bosi. All rights reserved.