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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information. More...
#include <Shader.hpp>
Inheritance diagram for vl::LineStipple:Public Member Functions | |
| LineStipple (int factor=1, GLushort pattern=~(GLushort) 0) | |
| virtual ERenderState | type () const |
| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More... | |
| void | set (int factor, GLushort pattern) |
| void | setFactor (int factor) |
| void | setPattern (GLushort pattern) |
| int | factor () const |
| GLushort | pattern () const |
| virtual ref< RenderState > | clone () const |
Public Member Functions inherited from vl::RenderStateNonIndexed | |
| RenderStateNonIndexed () | |
Public Member Functions inherited from vl::RenderState | |
| RenderState () | |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Protected Attributes | |
| int | mFactor |
| GLushort | mPattern |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information.
Definition at line 1181 of file Shader.hpp.
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inline |
Definition at line 1186 of file Shader.hpp.
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virtual |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 612 of file Shader.cpp.
References VL_CHECK_OGL.
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inlinevirtual |
Implements vl::RenderState.
Definition at line 1205 of file Shader.hpp.
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inline |
Definition at line 1201 of file Shader.hpp.
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inline |
Definition at line 1203 of file Shader.hpp.
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inline |
Definition at line 1195 of file Shader.hpp.
Referenced by vl::VectorGraphics::popScissor().
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inline |
Definition at line 1197 of file Shader.hpp.
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inline |
Definition at line 1199 of file Shader.hpp.
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inlinevirtual |
Reimplemented from vl::RenderState.
Definition at line 1191 of file Shader.hpp.
References vl::RS_LineStipple.
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protected |
Definition at line 1213 of file Shader.hpp.
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protected |
Definition at line 1214 of file Shader.hpp.
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:51.
© Copyright Michele Bosi. All rights reserved.