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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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RenderState wrapping the OpenGL function glHint(), see also http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml for more information. More...
#include <Shader.hpp>
Inheritance diagram for vl::Hint:Public Member Functions | |
| Hint () | |
| virtual ERenderState | type () const |
| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More... | |
| void | setPerspectiveCorrectionHint (EHintMode mode) |
| void | setPolygonSmoohtHint (EHintMode mode) |
| void | setLineSmoothHint (EHintMode mode) |
| void | setPointSmoothHint (EHintMode mode) |
| void | setFogHint (EHintMode mode) |
| void | setGenerateMipmapHint (EHintMode mode) |
| EHintMode | perspectiveCorrectionHint () const |
| EHintMode | polygonSmoohtHint () const |
| EHintMode | lineSmoothHint () const |
| EHintMode | pointSmoothHint () const |
| EHintMode | fogHint () const |
| EHintMode | generateMipmapHint () const |
| virtual ref< RenderState > | clone () const |
Public Member Functions inherited from vl::RenderStateNonIndexed | |
| RenderStateNonIndexed () | |
Public Member Functions inherited from vl::RenderState | |
| RenderState () | |
Public Member Functions inherited from vl::Object | |
| Object () | |
| Constructor. More... | |
| Object (const Object &other) | |
| Copy constructor: copies the name, ref count mutex and user data. More... | |
| Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More... | |
| const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More... | |
| void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More... | |
| void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More... | |
| int | referenceCount () const |
| Returns the number of references of an object. More... | |
| void | incReference () const |
| Increments the reference count of an object. More... | |
| void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
| void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More... | |
| template<class T > | |
| T * | as () |
| Casts an Object to the specified class. More... | |
| template<class T > | |
| const T * | as () const |
| Casts an Object to the specified class. More... | |
Protected Attributes | |
| EHintMode | mPerspectiveCorrectionHint |
| EHintMode | mPointSmoothHint |
| EHintMode | mLineSmoothHint |
| EHintMode | mPolygonSmoothHint |
| EHintMode | mFogHint |
| EHintMode | mGenerateMipmapHint |
Protected Attributes inherited from vl::Object | |
| std::string | mObjectName |
| IMutex * | mRefCountMutex |
| int | mReferenceCount |
| bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
| virtual | ~Object () |
RenderState wrapping the OpenGL function glHint(), see also http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml for more information.
Definition at line 346 of file Shader.hpp.
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inline |
Definition at line 351 of file Shader.hpp.
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virtual |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 222 of file Shader.cpp.
References vl::Has_Fixed_Function_Pipeline, vl::Has_GL_GENERATE_MIPMAP, vl::Has_GL_Version_1_1, vl::Has_GLES, and VL_CHECK_OGL.
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inlinevirtual |
Implements vl::RenderState.
Definition at line 375 of file Shader.hpp.
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inline |
Definition at line 372 of file Shader.hpp.
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inline |
Definition at line 373 of file Shader.hpp.
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inline |
Definition at line 370 of file Shader.hpp.
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inline |
Definition at line 368 of file Shader.hpp.
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inline |
Definition at line 371 of file Shader.hpp.
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inline |
Definition at line 369 of file Shader.hpp.
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inline |
Definition at line 365 of file Shader.hpp.
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inline |
Definition at line 366 of file Shader.hpp.
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inline |
Definition at line 363 of file Shader.hpp.
Referenced by vl::VectorGraphics::popScissor().
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inline |
Definition at line 361 of file Shader.hpp.
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inline |
Definition at line 364 of file Shader.hpp.
Referenced by vl::VectorGraphics::popScissor().
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inline |
Definition at line 362 of file Shader.hpp.
Referenced by vl::VectorGraphics::popScissor().
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inlinevirtual |
Reimplemented from vl::RenderState.
Definition at line 357 of file Shader.hpp.
References vl::RS_Hint.
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protected |
Definition at line 387 of file Shader.hpp.
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protected |
Definition at line 388 of file Shader.hpp.
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protected |
Definition at line 385 of file Shader.hpp.
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protected |
Definition at line 383 of file Shader.hpp.
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protected |
Definition at line 384 of file Shader.hpp.
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protected |
Definition at line 386 of file Shader.hpp.
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:50.
© Copyright Michele Bosi. All rights reserved.