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| Fog (EFogMode mode=FM_LINEAR, const fvec4 &color=fvec4(0, 0, 0, 0), float density=1, float start=0, float end=1) |
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virtual ERenderState | type () const |
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virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More...
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void | set (EFogMode mode, const fvec4 &color, float density, float start, float end) |
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void | setColor (const fvec4 &color) |
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void | setMode (EFogMode mode) |
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void | setDensity (float density) |
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void | setStart (float start) |
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void | setEnd (float end) |
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const fvec4 & | color () const |
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EFogMode | mode () const |
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float | density () const |
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float | start () const |
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float | end () const |
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virtual ref< RenderState > | clone () const |
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| RenderStateNonIndexed () |
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| RenderState () |
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| Object () |
| Constructor. More...
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| Object (const Object &other) |
| Copy constructor: copies the name, ref count mutex and user data. More...
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Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More...
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const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More...
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void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More...
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void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More...
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void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More...
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IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More...
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const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More...
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int | referenceCount () const |
| Returns the number of references of an object. More...
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void | incReference () const |
| Increments the reference count of an object. More...
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void | decReference () |
| Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
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void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More...
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bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More...
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template<class T > |
T * | as () |
| Casts an Object to the specified class. More...
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template<class T > |
const T * | as () const |
| Casts an Object to the specified class. More...
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RenderState wrapping the OpenGL function glFog(), see also http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml for more information.
- See also
- Shader, Effect, Actor, vl::EN_FOG
Definition at line 907 of file Shader.hpp.