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| | ColorMask (bool red=true, bool green=true, bool blue=true, bool alpha=true) |
| |
| virtual ERenderState | type () const |
| |
| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| | The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More...
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| void | set (bool red, bool green, bool blue, bool alpha) |
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| void | setRed (bool red) |
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| void | setGreen (bool green) |
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| void | setBlue (bool blue) |
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| void | setAlpha (bool alpha) |
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| bool | red () const |
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| bool | green () const |
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| bool | blue () const |
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| bool | alpha () const |
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| virtual ref< RenderState > | clone () const |
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| | RenderStateNonIndexed () |
| |
| | RenderState () |
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| | Object () |
| | Constructor. More...
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| | Object (const Object &other) |
| | Copy constructor: copies the name, ref count mutex and user data. More...
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| Object & | operator= (const Object &other) |
| | Copy operator: copies the object's name, ref count mutex and user data. More...
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| const std::string & | objectName () const |
| | The name of the object, by default set to the object's class name. More...
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| void | setObjectName (const char *name) |
| | The name of the object, by default set to the object's class name in debug builds. More...
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| void | setObjectName (const std::string &name) |
| | The name of the object, by default set to the object's class name in debug builds. More...
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| void | setRefCountMutex (IMutex *mutex) |
| | The mutex used to protect the reference counting of an Object across multiple threads. More...
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| IMutex * | refCountMutex () |
| | The mutex used to protect the reference counting of an Object across multiple threads. More...
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| const IMutex * | refCountMutex () const |
| | The mutex used to protect the reference counting of an Object across multiple threads. More...
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| |
| int | referenceCount () const |
| | Returns the number of references of an object. More...
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| |
| void | incReference () const |
| | Increments the reference count of an object. More...
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| void | decReference () |
| | Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
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| void | setAutomaticDelete (bool autodel_on) |
| | If set to true the Object is deleted when its reference count reaches 0. More...
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| bool | automaticDelete () const |
| | If set to true the Object is deleted when its reference count reaches 0. More...
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| template<class T > |
| T * | as () |
| | Casts an Object to the specified class. More...
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| template<class T > |
| const T * | as () const |
| | Casts an Object to the specified class. More...
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| |
RenderState wrapping the OpenGL function glColorMask(), see also http://www.opengl.org/sdk/docs/man/xhtml/glColorMask.xml for more information.
- See also
- Shader, Effect, Actor
Definition at line 1488 of file Shader.hpp.