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| | BlendFunc (EBlendFactor src_rgb=BF_SRC_ALPHA, EBlendFactor dst_rgb=BF_ONE_MINUS_SRC_ALPHA, EBlendFactor src_alpha=BF_SRC_ALPHA, EBlendFactor dst_alpha=BF_ONE_MINUS_SRC_ALPHA) |
| |
| virtual ERenderState | type () const |
| |
| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| | The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More...
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| void | set (EBlendFactor src_rgb, EBlendFactor dst_rgb, EBlendFactor src_alpha, EBlendFactor dst_alpha) |
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| void | set (EBlendFactor src_rgba, EBlendFactor dst_rgba) |
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| void | setSrcRGB (EBlendFactor factor) |
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| void | setDstRGB (EBlendFactor factor) |
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| void | setSrcAlpha (EBlendFactor factor) |
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| void | setDstAlpha (EBlendFactor factor) |
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| EBlendFactor | srcRGB () const |
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| EBlendFactor | dstRGB () const |
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| EBlendFactor | srcAlpha () const |
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| EBlendFactor | dstAlpha () const |
| |
| virtual ref< RenderState > | clone () const |
| |
| | RenderStateNonIndexed () |
| |
| | RenderState () |
| |
| | Object () |
| | Constructor. More...
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| |
| | Object (const Object &other) |
| | Copy constructor: copies the name, ref count mutex and user data. More...
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| Object & | operator= (const Object &other) |
| | Copy operator: copies the object's name, ref count mutex and user data. More...
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| |
| const std::string & | objectName () const |
| | The name of the object, by default set to the object's class name. More...
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| |
| void | setObjectName (const char *name) |
| | The name of the object, by default set to the object's class name in debug builds. More...
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| |
| void | setObjectName (const std::string &name) |
| | The name of the object, by default set to the object's class name in debug builds. More...
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| |
| void | setRefCountMutex (IMutex *mutex) |
| | The mutex used to protect the reference counting of an Object across multiple threads. More...
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| |
| IMutex * | refCountMutex () |
| | The mutex used to protect the reference counting of an Object across multiple threads. More...
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| |
| const IMutex * | refCountMutex () const |
| | The mutex used to protect the reference counting of an Object across multiple threads. More...
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| |
| int | referenceCount () const |
| | Returns the number of references of an object. More...
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| |
| void | incReference () const |
| | Increments the reference count of an object. More...
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| |
| void | decReference () |
| | Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
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| |
| void | setAutomaticDelete (bool autodel_on) |
| | If set to true the Object is deleted when its reference count reaches 0. More...
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| |
| bool | automaticDelete () const |
| | If set to true the Object is deleted when its reference count reaches 0. More...
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| |
| template<class T > |
| T * | as () |
| | Casts an Object to the specified class. More...
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| |
| template<class T > |
| const T * | as () const |
| | Casts an Object to the specified class. More...
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| |
RenderState wrapping the OpenGL function glBlendFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml for more information.
- See also
- Shader, Effect, Actor, vl::EN_BLEND
Definition at line 600 of file Shader.hpp.