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| | PointParameter (float sizemin=0, float sizemax=1024.0f, float fadethresholdsize=1.0f, fvec3 distanceattenuation=fvec3(1, 0, 0)) |
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| virtual ERenderState | type () const |
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| virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
| | The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More...
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| void | set (float sizemin, float sizemax, float fadethresholdsize, fvec3 distanceattenuation) |
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| void | setDistanceAttenuation (fvec3 attenuation) |
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| void | setSizeMin (float sizemin) |
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| void | setSizeMax (float sizemax) |
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| void | setFadeThresholdSize (float threshold) |
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| fvec3 | distanceAttenuation () const |
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| float | sizeMin () const |
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| float | sizeMax () const |
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| float | fadeThresholdSize () const |
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| EPointSpriteCoordOrigin | pointSpriteCoordOrigin () const |
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| void | setPointSpriteCoordOrigin (EPointSpriteCoordOrigin orig) |
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| virtual ref< RenderState > | clone () const |
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| | RenderStateNonIndexed () |
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| | RenderState () |
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| | Object () |
| | Constructor. More...
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| | Object (const Object &other) |
| | Copy constructor: copies the name, ref count mutex and user data. More...
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| Object & | operator= (const Object &other) |
| | Copy operator: copies the object's name, ref count mutex and user data. More...
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| const std::string & | objectName () const |
| | The name of the object, by default set to the object's class name. More...
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| void | setObjectName (const char *name) |
| | The name of the object, by default set to the object's class name in debug builds. More...
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| void | setObjectName (const std::string &name) |
| | The name of the object, by default set to the object's class name in debug builds. More...
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| void | setRefCountMutex (IMutex *mutex) |
| | The mutex used to protect the reference counting of an Object across multiple threads. More...
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| IMutex * | refCountMutex () |
| | The mutex used to protect the reference counting of an Object across multiple threads. More...
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| const IMutex * | refCountMutex () const |
| | The mutex used to protect the reference counting of an Object across multiple threads. More...
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| int | referenceCount () const |
| | Returns the number of references of an object. More...
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| void | incReference () const |
| | Increments the reference count of an object. More...
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| void | decReference () |
| | Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
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| void | setAutomaticDelete (bool autodel_on) |
| | If set to true the Object is deleted when its reference count reaches 0. More...
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| bool | automaticDelete () const |
| | If set to true the Object is deleted when its reference count reaches 0. More...
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| template<class T > |
| T * | as () |
| | Casts an Object to the specified class. More...
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| template<class T > |
| const T * | as () const |
| | Casts an Object to the specified class. More...
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RenderState wrapping the OpenGL function glPointParameter(), see also http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml for more information.
- See also
- Shader, Effect, Actor
Definition at line 1221 of file Shader.hpp.