Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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RenderState wrapping the OpenGL function glLightModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
LightModel () | |
virtual ERenderState | type () const |
virtual void | apply (int index, const Camera *, OpenGLContext *ctx) const |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. More... | |
void | setLocalViewer (bool localviewer) |
void | setTwoSide (bool twoside) |
void | setColorControl (EColorControl colorcontrol) |
void | setAmbientColor (const fvec4 &ambientcolor) |
bool | localViewer () const |
bool | twoSide () const |
EColorControl | colorControl () const |
const fvec4 & | ambientColor () const |
virtual ref< RenderState > | clone () const |
Public Member Functions inherited from vl::RenderStateNonIndexed | |
RenderStateNonIndexed () | |
Public Member Functions inherited from vl::RenderState | |
RenderState () | |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Protected Attributes | |
fvec4 | mAmbientColor |
EColorControl | mColorControl |
bool | mLocalViewer |
bool | mTwoSide |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
Additional Inherited Members | |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
RenderState wrapping the OpenGL function glLightModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml for more information.
Definition at line 859 of file Shader.hpp.
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Definition at line 864 of file Shader.hpp.
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inline |
Definition at line 887 of file Shader.hpp.
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The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 524 of file Shader.cpp.
References vl::Has_GL_Version_1_1, vl::Has_GL_Version_1_2, and VL_CHECK_OGL.
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inlinevirtual |
Implements vl::RenderState.
Definition at line 889 of file Shader.hpp.
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Definition at line 885 of file Shader.hpp.
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inline |
Definition at line 881 of file Shader.hpp.
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inline |
Definition at line 879 of file Shader.hpp.
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inline |
Definition at line 877 of file Shader.hpp.
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Definition at line 873 of file Shader.hpp.
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Definition at line 875 of file Shader.hpp.
Referenced by vl::Molecule::ballAndStickStyle(), vl::loadAC3D(), vl::ObjLoader::loadOBJ(), vl::DaeLoader::setup_vl_Effect(), and vl::Molecule::sticksStyle().
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inline |
Definition at line 883 of file Shader.hpp.
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inlinevirtual |
Reimplemented from vl::RenderState.
Definition at line 869 of file Shader.hpp.
References vl::RS_LightModel.
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protected |
Definition at line 897 of file Shader.hpp.
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protected |
Definition at line 898 of file Shader.hpp.
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protected |
Definition at line 899 of file Shader.hpp.
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protected |
Definition at line 900 of file Shader.hpp.
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:51.
© Copyright Michele Bosi. All rights reserved.