Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::RendererAbstract Member List

This is the complete list of members for vl::RendererAbstract, including all inherited members.

as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
clearFlags() constvl::RendererAbstractinline
decReference()vl::Objectinline
dispatchOnRendererFinished()vl::RendererAbstractinline
dispatchOnRendererStarted()vl::RendererAbstractinline
enableMask() constvl::RendererAbstractinline
framebuffer() const =0vl::RendererAbstractpure virtual
framebuffer()=0vl::RendererAbstractpure virtual
frameClock() constvl::RendererAbstractinline
incReference() constvl::Objectinline
incrementRenderTick()vl::RendererAbstractinline
mAutomaticDeletevl::Objectprotected
mClearFlagsvl::RendererAbstractprotected
mEnableMaskvl::RendererAbstractprotected
mFrameClockvl::RendererAbstractprotected
mObjectNamevl::Objectprotected
mOnFinishedCallbacksvl::RendererAbstractprotected
mOnStartedCallbacksvl::RendererAbstractprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mRenderTickvl::RendererAbstractprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
onFinishedCallbacks()vl::RendererAbstractinline
onFinishedCallbacks() constvl::RendererAbstractinline
onStartedCallbacks()vl::RendererAbstractinline
onStartedCallbacks() constvl::RendererAbstractinline
operator=(const RendererAbstract &other)vl::RendererAbstractinline
vl::Object::operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
render(const RenderQueue *in_render_queue, Camera *camera, real frame_clock)=0vl::RendererAbstractpure virtual
RendererAbstract()vl::RendererAbstractinline
renderTick() constvl::RendererAbstractinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setClearFlags(EClearFlags clear_flags)vl::RendererAbstractinline
setEnableMask(unsigned int mask)vl::RendererAbstractinline
setFrameClock(real t)vl::RendererAbstractinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
~Object()vl::Objectprotectedvirtual