Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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vl::TextureMatrix Member List

This is the complete list of members for vl::TextureMatrix, including all inherited members.

apply(int index, const Camera *, OpenGLContext *ctx) constvl::TextureMatrixvirtual
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
clone() constvl::TextureMatrixinlinevirtual
decReference()vl::Objectinline
incReference() constvl::Objectinline
matrix() constvl::TextureMatrixinline
mAutomaticDeletevl::Objectprotected
mMatrixvl::TextureMatrixprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mUseCameraRotationInversevl::TextureMatrixprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
RenderState()vl::RenderStateinline
RenderStateIndexed()vl::RenderStateIndexedinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setMatrix(const fmat4 &matrix)vl::TextureMatrixinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setUseCameraRotationInverse(bool use)vl::TextureMatrixinline
TextureMatrix()vl::TextureMatrixinline
type() constvl::TextureMatrixinlinevirtual
useCameraRotationInverse() constvl::TextureMatrixinline
~Object()vl::Objectprotectedvirtual