Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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An array of 64 bits floating point numbers, can also have a tag. More...
#include <Value.hpp>
Public Member Functions | |
VLXArrayReal (const char *tag=NULL) | |
virtual void | acceptVisitor (Visitor *v) |
Public Member Functions inherited from vlX::VLXArrayTemplate< double > | |
VLXArrayTemplate (const char *tag=NULL) | |
std::vector< double > & | value () |
const std::vector< double > & | value () const |
double * | ptr () |
const double * | ptr () const |
void | copyTo (T2 *ptr) const |
void | copyFrom (const T2 *ptr) |
Public Member Functions inherited from vlX::VLXArray | |
VLXArray (const char *tag=NULL) | |
Public Member Functions inherited from vlX::VLXTaggedValue | |
VLXTaggedValue (const char *tag=NULL) | |
virtual | ~VLXTaggedValue () |
int | lineNumber () const |
void | setLineNumber (int line) |
void | setTag (const char *tag) |
const std::string & | tag () const |
Public Member Functions inherited from vl::Object | |
Object () | |
Constructor. More... | |
Object (const Object &other) | |
Copy constructor: copies the name, ref count mutex and user data. More... | |
Object & | operator= (const Object &other) |
Copy operator: copies the object's name, ref count mutex and user data. More... | |
const std::string & | objectName () const |
The name of the object, by default set to the object's class name. More... | |
void | setObjectName (const char *name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setObjectName (const std::string &name) |
The name of the object, by default set to the object's class name in debug builds. More... | |
void | setRefCountMutex (IMutex *mutex) |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
IMutex * | refCountMutex () |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
const IMutex * | refCountMutex () const |
The mutex used to protect the reference counting of an Object across multiple threads. More... | |
int | referenceCount () const |
Returns the number of references of an object. More... | |
void | incReference () const |
Increments the reference count of an object. More... | |
void | decReference () |
Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More... | |
void | setAutomaticDelete (bool autodel_on) |
If set to true the Object is deleted when its reference count reaches 0. More... | |
bool | automaticDelete () const |
If set to true the Object is deleted when its reference count reaches 0. More... | |
template<class T > | |
T * | as () |
Casts an Object to the specified class. More... | |
template<class T > | |
const T * | as () const |
Casts an Object to the specified class. More... | |
Additional Inherited Members | |
Public Types inherited from vlX::VLXArrayTemplate< double > | |
typedef double | scalar_type |
Protected Member Functions inherited from vl::Object | |
virtual | ~Object () |
Protected Attributes inherited from vl::Object | |
std::string | mObjectName |
IMutex * | mRefCountMutex |
int | mReferenceCount |
bool | mAutomaticDelete |
An array of 64 bits floating point numbers, can also have a tag.
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inline |
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inlinevirtual |
Implements vlX::VLXTaggedValue.
Definition at line 151 of file Value.hpp.
References vlX::Visitor::visitArray().
Referenced by vlX::VisitorExportToVLT::visitValue(), and vlX::VisitorExportToVLB::writeValue().
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:57.
© Copyright Michele Bosi. All rights reserved.