Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
[Download] [Tutorials] [All Classes] [Grouped Classes] |
00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef DaeHelpers_INCLUDE_ONCE 00033 #define DaeHelpers_INCLUDE_ONCE 00034 00035 #include <vlGraphics/plugins/COLLADA/DaeHelpers.hpp> 00036 #include <vlGraphics/plugins/COLLADA/ioDae.hpp> 00037 00038 namespace vl 00039 { 00041 class DaeLoader 00042 { 00043 public: 00044 DaeLoader(); 00045 00046 bool load(VirtualFile* file); 00047 00048 const ResourceDatabase* resources() const { return mResources.get(); } 00049 00050 ResourceDatabase* resources() { return mResources.get(); } 00051 00052 // --- options --- 00053 00054 void setLoadOptions(const LoadWriterDae::LoadOptions* options) { mLoadOptions = options; } 00055 00056 const LoadWriterDae::LoadOptions* loadOptions() const { return mLoadOptions; } 00057 00058 // --- internal logic --- 00059 protected: 00060 00061 void reset(); 00062 00063 void parseInputs(Dae::Primitive* dae_primitive, const domInputLocalOffset_Array& input_arr, const std::vector< ref<Dae::Input> >& vertex_inputs); 00064 00065 ref<Dae::Mesh> parseGeometry(daeElement* geometry); 00066 00067 Dae::Source* getSource(daeElement* source_el); 00068 00069 void bindMaterials(Dae::Node* dae_node, Dae::Mesh* dae_mesh, domBind_materialRef bind_material); 00070 00071 void parseNode(daeElement* el, Dae::Node* parent); 00072 00073 void parseAsset(domElement* root); 00074 00075 void loadImages(const domImage_Array& images); 00076 00077 void parseImages(daeElement* library); 00078 00079 void parseEffects(daeElement* library); 00080 00081 void prepareTexture2D(Dae::Sampler2D* sampler2D); 00082 00083 void parseMaterials(daeElement* library); 00084 00085 ref<Light> parseLight(domLight*, Transform*); 00086 00087 void setupLights(); 00088 00089 ref<Effect> setup_vl_Effect( Dae::Material* mat ); 00090 00091 static std::string percentDecode(const char* uri); 00092 00093 static Dae::EInputSemantic getSemantic(const char* semantic); 00094 00095 static const char* getSemanticString(Dae::EInputSemantic semantic); 00096 00097 static ETexParamFilter translateSampleFilter(domFx_sampler_filter_common filter); 00098 00099 static ETexParamWrap translateWrapMode(domFx_sampler_wrap_common wrap); 00100 00101 // template required becase Transparent is implemented as something different from domCommon_color_or_texture_typeRef!!! 00102 template<class T_color_or_texture> 00103 void parseColor(const domProfile_COMMON* common, const T_color_or_texture& color_or_texture, Dae::ColorOrTexture* out_col); 00104 00105 void generateGeometry(Dae::Primitive* primitive, const char* name); 00106 00107 protected: 00108 const LoadWriterDae::LoadOptions* mLoadOptions; 00109 00110 protected: 00111 ref<ResourceDatabase> mResources; 00112 std::vector< ref<Light> > mLights; 00113 std::map< daeElementRef, ref<Dae::Material> > mMaterials; 00114 std::map< daeElementRef, ref<Dae::Effect> > mEffects; 00115 std::map< daeElementRef, ref<Dae::Mesh> > mMeshes; // daeElement* -> <geometry> 00116 std::vector< ref<Dae::Node> > mNodes; 00117 std::map< daeElementRef, ref<Dae::Source> > mSources; // daeElement* -> <source> 00118 std::map< daeElementRef, ref<Image> > mImages; 00119 std::map< daeElementRef, ref<Dae::NewParam> > mDaeNewParams; 00120 ref<Effect> mDefaultFX; 00121 ref<Dae::Node> mScene; 00122 DAE mDAE; 00123 String mFilePath; 00124 mat4 mUpMatrix; 00125 bool mInvertTransparency; 00126 bool mAssumeOpaque; 00127 }; 00128 } 00129 00130 #endif