Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlGraphics/Actor.hpp>
#include <vlCore/Vector4.hpp>
#include <vlCore/Vector3.hpp>
#include <vlGraphics/SceneManager.hpp>
#include <vlCore/Log.hpp>
#include <vlGraphics/Frustum.hpp>
Go to the source code of this file.
Classes | |
class | vl::Portal |
A planar convex polygon used to define the visibility from one Sector to another. More... | |
class | vl::Sector |
Defines an area containg a set if Actor[s] that is connected to other Sector[s] through its Portal[s]. More... | |
class | vl::Sector::VisibilityCallback |
A callback object called each time a Sector becomes visible through a Portal. More... | |
class | vl::SceneManagerPortals |
The SceneManagerPortals calss implements a portal-based hidden surface removal algorithm to efficently render highly occluded scenes. More... | |
Namespaces | |
namespace | vl |
Visualization Library namespace. |