Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vlCore/OpenGLDefs.hpp>
#include <vlCore/std_types.hpp>
#include <cmath>
Go to the source code of this file.
Classes | |
class | vl::Vector2< T_Scalar > |
The Vector2 class is a template class that implements a generic 2 components vector, see also vl::fvec2, vl::dvec2, vl::uvec2, vl::ivec2, vl::svec2, vl::usvec2, vl::bvec2, vl::ubvec2. More... | |
Namespaces | |
namespace | vl |
Visualization Library namespace. | |
Defines | |
#define | VL_FLOAT_SQRT(x) ((float)::sqrt(x)) |
#define | VL_FLOAT_INVSQRT(x) (1.0f/(float)::sqrt(x)) |
Typedefs | |
typedef Vector2< int > | vl::ivec2 |
A 2 components vector with int precision. | |
typedef Vector2< unsigned int > | vl::uvec2 |
A 2 components vector with unsigned int precision. | |
typedef Vector2< float > | vl::fvec2 |
A 2 components vector with float precision. | |
typedef Vector2< double > | vl::dvec2 |
A 2 components vector with double precision. | |
typedef Vector2< char > | vl::bvec2 |
A 2 components vector with char precision. | |
typedef Vector2< unsigned char > | vl::ubvec2 |
A 2 components vector with unsigned char precision. | |
typedef Vector2< short > | vl::svec2 |
A 2 components vector with short precision. | |
typedef Vector2< unsigned short > | vl::usvec2 |
A 2 components vector with unsigned short precision. | |
typedef fvec2 | vl::vec2 |
Defined as: 'typedef fvec2 vec2' . See also VL_PIPELINE_PRECISION. | |
Functions | |
float | vl::fast1_inversesqrt (float x) |
float | vl::fast2_inversesqrt (float x) |
float | vl::fast_sqrt (float x) |
template<typename T > | |
const Vector2< T > | vl::operator* (T val, const Vector2< T > &v) |
float | vl::dot (const fvec2 &v1, const fvec2 &v2) |
float | vl::min (float a, float b) |
double | vl::min (double a, double b) |
int | vl::min (int a, int b) |
unsigned int | vl::min (unsigned int a, unsigned int b) |
float | vl::max (float a, float b) |
double | vl::max (double a, double b) |
int | vl::max (int a, int b) |
unsigned int | vl::max (unsigned int a, unsigned int b) |
float | vl::clamp (float x, float minval, float maxval) |
double | vl::clamp (double x, double minval, double maxval) |
int | vl::clamp (int x, int minval, int maxval) |
unsigned int | vl::clamp (unsigned int x, unsigned int minval, unsigned int maxval) |
fvec2 | vl::min (const fvec2 &a, const fvec2 &b) |
fvec2 | vl::min (const fvec2 &a, float b) |
dvec2 | vl::min (const dvec2 &a, double b) |
ivec2 | vl::min (const ivec2 &a, int b) |
uvec2 | vl::min (const uvec2 &a, unsigned int b) |
fvec2 | vl::max (const fvec2 &a, const fvec2 &b) |
fvec2 | vl::max (const fvec2 &a, float b) |
dvec2 | vl::max (const dvec2 &a, double b) |
ivec2 | vl::max (const ivec2 &a, int b) |
uvec2 | vl::max (const uvec2 &a, unsigned int b) |
fvec2 | vl::clamp (const fvec2 &x, float minval, float maxval) |
fvec2 | vl::clamp (const fvec2 &x, const fvec2 &minval, const fvec2 &maxval) |
dvec2 | vl::clamp (const dvec2 &x, double minval, double maxval) |
ivec2 | vl::clamp (const ivec2 &x, int minval, int maxval) |
uvec2 | vl::clamp (const uvec2 &x, unsigned int minval, unsigned int maxval) |
#define VL_FLOAT_SQRT | ( | x ) | ((float)::sqrt(x)) |
Definition at line 63 of file Vector2.hpp.
#define VL_FLOAT_INVSQRT | ( | x ) | (1.0f/(float)::sqrt(x)) |
Definition at line 64 of file Vector2.hpp.