Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
[Download] [Tutorials] [All Classes] [Grouped Classes] |
00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef VolumePlot_INCLUDE_ONCE 00033 #define VolumePlot_INCLUDE_ONCE 00034 00035 #include <vlVolume/link_config.hpp> 00036 #include <vlGraphics/Actor.hpp> 00037 #include <vlGraphics/Geometry.hpp> 00038 #include <vlGraphics/Text.hpp> 00039 #include <vlGraphics/Effect.hpp> 00040 #include <vlCore/Transform.hpp> 00041 #include <vlGraphics/ActorTreeAbstract.hpp> 00042 #include <vlGraphics/SceneManagerActorTree.hpp> 00043 #include <vlVolume/MarchingCubes.hpp> 00044 00045 namespace vl 00046 { 00047 class SceneManager; 00048 00050 class VLVOLUME_EXPORT VolumePlot: public Object 00051 { 00052 VL_INSTRUMENT_CLASS(vl::VolumePlot, Object) 00053 00054 public: 00056 class Function 00057 { 00058 public: 00059 virtual float operator()(float x, float y, float z) const = 0; 00060 }; 00061 00062 public: 00064 VolumePlot(); 00065 00067 void compute(const Function& func, float threshold); 00068 00070 const Actor* isosurfaceActor() const { return mIsosurfaceActor.get(); } 00072 Actor* isosurfaceActor() { return mIsosurfaceActor.get(); } 00073 00075 const Geometry* isosurfaceGeometry() const { return mIsosurfaceGeometry.get(); } 00077 Geometry* isosurfaceGeometry() { return mIsosurfaceGeometry.get(); } 00078 00080 const Effect* isosurfaceEffect() const { return mIsosurfaceEffect.get(); } 00082 Effect* isosurfaceEffect() { return mIsosurfaceEffect.get(); } 00083 00085 const Effect* boxEffect() const { return mBoxEffect.get(); } 00087 Effect* boxEffect() { return mBoxEffect.get(); } 00088 00090 const fvec3& minCorner() const { return mMinCorner; } 00092 void setMinCorner(const fvec3& min_corner) { mMinCorner = min_corner; } 00093 00095 const fvec3& maxCorner() const { return mMaxCorner; } 00097 void setMaxCorner(const fvec3& max_corner) { mMaxCorner = max_corner; } 00098 00100 const Transform* plotTransform() const { return mPlotTransform.get(); } 00102 Transform* plotTransform() { return mPlotTransform.get(); } 00104 void setPlotTransform(Transform* tr) { mPlotTransform = tr; } 00105 00107 const ivec3& samplingResolution() const { return mSamplingResolution; } 00109 void setSamplingResolution(const ivec3& size) { mSamplingResolution = size; } 00110 00112 const String& labelFormat() const { return mLabelFormat; } 00114 void setLabelFormat(const String& format) { mLabelFormat = format; } 00115 00117 const Font* labelFont() const { return mLabelFont.get(); } 00119 Font* labelFont() { return mLabelFont.get(); } 00121 void setLabelFont(Font* font) { mLabelFont = font; } 00122 00124 const Text* textTemplate() const { return mTextTemplate.get(); } 00126 Text* textTemplate() { return mTextTemplate.get(); } 00127 00128 ActorTree* actorTreeMulti() { return mActorTreeMulti.get(); } 00129 const ActorTree* actorTreeMulti() const { return mActorTreeMulti.get(); } 00130 00131 protected: 00132 void setupLabels(const String& format, const fvec3& min_corner, const fvec3& max_corner, Font* font, Transform* root_tr); 00133 void evaluateFunction(float* scalar, const fvec3& min_corner, const fvec3& max_corner, const Function& func); 00134 00135 protected: 00136 std::vector< ref<Actor> > mActors; 00137 ref<Transform> mPlotTransform; 00138 ivec3 mSamplingResolution; 00139 String mLabelFormat; 00140 ref< Font > mLabelFont; 00141 fvec3 mMinCorner; 00142 fvec3 mMaxCorner; 00143 ref<Geometry> mIsosurfaceGeometry; 00144 ref<Actor> mIsosurfaceActor; 00145 ref<Effect> mIsosurfaceEffect; 00146 ref<Effect> mBoxEffect; 00147 ref<Text> mTextTemplate; 00148 ref<ActorTree> mActorTreeMulti; 00149 }; 00150 } 00151 00152 #endif