Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef Win32_Window_INCLUDE_ONCE 00033 #define Win32_Window_INCLUDE_ONCE 00034 00035 #include <vlGraphics/OpenGLContext.hpp> 00036 #include <vlWin32/Win32Context.hpp> 00037 #include <map> 00038 00039 namespace vlWin32 00040 { 00041 //----------------------------------------------------------------------------- 00042 VLWIN32_EXPORT int messageLoop(); 00043 VLWIN32_EXPORT void peekMessage(MSG& msg); 00044 VLWIN32_EXPORT void dispatchUpdate(); 00045 //----------------------------------------------------------------------------- 00046 // Win32Window 00047 //----------------------------------------------------------------------------- 00051 class VLWIN32_EXPORT Win32Window: public Win32Context 00052 { 00053 public: 00054 static LONG WINAPI WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); 00055 00056 public: 00057 Win32Window(); 00058 ~Win32Window(); 00059 00062 bool initWin32GLWindow(HWND parent, HGLRC share_context, const vl::String& title, const vl::OpenGLContextFormat& fmt, int x=0, int y=0, int width=640, int height=480); 00063 00065 void destroyWin32GLWindow(); 00066 00067 HWND hwnd() const { return mHWND; } 00068 00070 DWORD style() const { return mStyle; } 00071 00073 void setStyle(DWORD style) { mStyle = style; } 00074 00076 DWORD exStyle() const { return mStyle; } 00077 00079 void setExStyle(DWORD ex_style) { mStyle = ex_style; } 00080 00082 const wchar_t* windowClassName() const { return mWindowClassName; } 00083 00085 void setWindowClassName(const wchar_t* name) { mWindowClassName = name; } 00086 00087 protected: 00088 int mMouseDownCount; 00089 HWND mHWND; 00090 DWORD mStyle; 00091 DWORD mExStyle; 00092 const wchar_t* mWindowClassName; 00093 00094 // *** static members start here *** 00095 00096 public: 00098 static Win32Window* getWindow(HWND hWnd); 00099 static const std::map< HWND, Win32Window* >& winMap() { return mWinMap; } 00100 00101 protected: 00102 static std::map< HWND, Win32Window* > mWinMap; 00103 }; 00104 //----------------------------------------------------------------------------- 00105 VLWIN32_EXPORT void translateKeyEvent(WPARAM wParam, LPARAM lParam, unsigned short& unicode_out, vl::EKey& key_out); 00106 //----------------------------------------------------------------------------- 00107 } 00108 00109 #endif